Re: Question About Base Content
ShadowStorm wrote:
I just kinda quickly glanced over the entire thing so if there is something I misread than feel free to correct me.
First of all, it's not REALLY necessary to define all the factions in the base.rte because the standard factions are ALWAYS loaded before any mod. The mod compatibility issues are usually because things were either removed between builds, or now called 'versions' (again if I'm reading it wrong or am providing incorrect information, feel free to correct me).
That's odd, because I swear this is not happening with my game.
And by that I mean, I will re-enable something with another faction that may have something removed, or a mod that has something that loads way before another mod, and for SOME reason, unless I define it within the Base.rte ini files, it just breaks. I tested this extensively. I'm not sure what causes it.