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Are CPU vs. CPU fights possible? http://45.55.195.193/viewtopic.php?f=4&t=31868 |
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Author: | Madrawn [ Fri Oct 05, 2012 9:45 pm ] |
Post subject: | Are CPU vs. CPU fights possible? |
Hi, I haven't been playing cortex command for a loooong time. I've been searching Google a bit but nothing turned up, so is this somehow possible? As the AI seems to be finally capable to handle itself in the campaign I thought it might be fun to watch some AI vs. AI action. But for now I haven't been able to spot a option to allow 2 CPU-Players instead of a human vs. one CPU. For example I think it would be fun to build a bunker, stuff one AI in it and let the other one assault it with limited funds, or something similar. If this is in any way possible I would be thankful for a DAU(Dumbest Assumable User)-proof explanation on how to do that. Thanks |
Author: | Collective [ Sat Oct 06, 2012 2:29 am ] |
Post subject: | Re: Are CPU vs. CPU fights possible? |
There's a mod for something like it, but it looks pretty outdated and buggy. Otherwise, you're out of luck. |
Author: | Madrawn [ Sat Oct 06, 2012 6:34 pm ] |
Post subject: | Re: Are CPU vs. CPU fights possible? |
Ok, thanks. I had a look at the mod and it doesn't seem to work. It doesn't crash or anything, I can select it, start it but then it throws me into edit mode and nothing else happens. I had a look inside the .lua file and it's only 300 rows long so I think I'll try to figure out what it did and why it doesn't do anything anymore. |
Author: | Madrawn [ Sat Oct 06, 2012 9:59 pm ] | ||
Post subject: | Re: Are CPU vs. CPU fights possible? | ||
I did it! I'm not quite sure how but after fumbling around and looking at other .lua files I managed to get it running again! I posted the "fixed" mod as a reply to the original thread.
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Author: | Collective [ Sat Oct 06, 2012 10:22 pm ] |
Post subject: | Re: Are CPU vs. CPU fights possible? |
You are a wonderful person. |
Author: | BremusJacklancer [ Sat Oct 06, 2012 10:53 pm ] |
Post subject: | Re: Are CPU vs. CPU fights possible? |
Madrawn wrote: I did it! I'm not quite sure how but after fumbling around and looking at other .lua files I managed to get it running again! I posted the "fixed" mod as a reply to the original thread. EDIT: Ah it does work with 1.0 NIIIICE |
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