Author |
Message |
Someone64
Joined: Mon Aug 27, 2012 11:13 am Posts: 151
|
FF and FC toggle options
I'd really like it if there were friendly fire and friendly actor collision toggles in the options.
|
Sat Sep 29, 2012 11:41 am |
|
|
Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
|
Re: FF and FC toggle options
/signed Bring back the ridiculous mayhem!
|
Sat Sep 29, 2012 12:57 pm |
|
|
Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
|
Re: FF and FC toggle options
Gotcha! wrote: /signed Bring back the ridiculous mayhem! This. If not for serious gameplay, but the sandbox mayhem explosion madness fun.
|
Sat Sep 29, 2012 1:20 pm |
|
|
Abdul Alhazred
DRL Developer
Joined: Tue Aug 11, 2009 5:09 am Posts: 395
|
Re: FF and FC toggle options
That should not be difficult since it is all controlled by one flag per actor (afaik). In the meanwhile you can turn it on like this: Code: for A in MovableMan.Actors do A.IgnoresTeamHits = false end
Or you could just add self.IgnoresTeamHits = false in the create function in the AI-scripts. I think the IgnoresTeamHits property is inherited by the weapons handled by that actor, so projectiles should also hit team mates. Just a warning to anyone who haven't played the game before B26: The AI will have even less of a chance if you set IgnoresTeamHits to false.
|
Sat Sep 29, 2012 3:53 pm |
|
|
Someone64
Joined: Mon Aug 27, 2012 11:13 am Posts: 151
|
Re: FF and FC toggle options
Yeah, but it would be nice if we had a convenient way to toggle it on and off anytime from a menu in-game.
|
Sun Sep 30, 2012 5:07 am |
|
|
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
|
Re: FF and FC toggle options
Abdul Alhazred wrote: That should not be difficult since it is all controlled by one flag per actor (afaik). In the meanwhile you can turn it on like this: Code: for A in MovableMan.Actors do A.IgnoresTeamHits = false end
Typing that on the console in game would turn it off, and typing it again changing false for true would turn it on back again, pretty quickly and easily.
|
Sun Sep 30, 2012 5:20 am |
|
|
Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
|
Re: FF and FC toggle options
Would it be possible to somehow attach that line to a hotkey through a script?
|
Sun Sep 30, 2012 12:16 pm |
|
|
Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
|
Re: FF and FC toggle options
Yes it would, but only if you had a particle spawning in every scene by default.
|
Sun Sep 30, 2012 2:10 pm |
|
|
Someone64
Joined: Mon Aug 27, 2012 11:13 am Posts: 151
|
Re: FF and FC toggle options
Does that include collision with friendly actors?
EDIT: I also think there should be a more user friendly way implemented for other users. Like... you know, buttons in the UI.
|
Tue Oct 02, 2012 9:38 am |
|
|
|