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Fog in owned sites
http://45.55.195.193/viewtopic.php?f=4&t=31773
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Author:  Duce [ Sun Sep 30, 2012 12:38 am ]
Post subject:  Fog in owned sites

In the campaign, if I get a gold site without a fight, I can't design my base since the whole gold site is black, and I can't scan it since I own it.

Author:  whitebear [ Sun Sep 30, 2012 2:07 am ]
Post subject:  Re: Fog in owned sites

Ye, would be nice to get automatic full scan of sufferance if you conquer the site.

Author:  Lizardheim [ Sun Sep 30, 2012 8:39 am ]
Post subject:  Re: Fog in owned sites

Noted, will pass this on to Data.

Author:  YouKnowMe [ Sun Sep 30, 2012 8:55 am ]
Post subject:  Re: Fog in owned sites

wouldn't it make sense to remove fog from a map you own entirely? after all you could have had dudes walking around with heavy scanners, or more to the point, more sophisticated devices that would scan the whole map, after all, you're getting gold from it. More to the point, shouldn't different maps have different values based on how much gold their worth? it could be an option, but it's less relevant.

Lets say I wanted to build a base, but I didn't want to put a bunker module where there's gold, so that I could dig it out if I needed it (not that I ever seem to). how would I check to see where there's gold underground?

Author:  Asklar [ Sun Sep 30, 2012 9:11 am ]
Post subject:  Re: Fog in owned sites

Using the scanner tool and digging, I don't think there are other ways.

Author:  YouKnowMe [ Sun Sep 30, 2012 9:19 am ]
Post subject:  Re: Fog in owned sites

Asklar wrote:
Using the scanner tool and digging, I don't think there are other ways.

I'm tempted to fiddle around with the lua for the scanner and make a bunker-module that scans a radius around itself, but I'm ♥♥♥♥ at lua. i'm lucky if I can make the medic-bot thing heal more, or make a simple timer without my computer exploding.

so there's a suggestion for at least a hotfix, a scanner module. it's small, a 1x1 block, that scans a great big area on purchase or something.

Author:  Asklar [ Sun Sep 30, 2012 9:32 am ]
Post subject:  Re: Fog in owned sites

I'm pretty sure I saw a script somewhere that you put in the console and eliminated the fog of war, thought that is kinda like cheating.

Anyway, editing the scanners should be easy, you can see at the beggining of the script:

Code:
function Create(self)

   self.ScanTimer = Timer();
   self.scanDelay = 100;
   self.maxScanRange = 500;
   self.scanDisruption = 300;
   self.scanSpacing = 10;

   self.numberOfScans = 6;
   self.scanSpreadAngle = 30; -- Degrees!

end


Variables are pretty self-explanatory, and just tweaking the numbers should do the trick (like changing self.scanSpreadAngle to 360 to make it scan around the actor).

Author:  Data [ Sun Sep 30, 2012 5:41 pm ]
Post subject:  Re: Fog in owned sites

yeah this is pretty high on the todo list. thanks guys

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