Data Realms Fan Forums http://45.55.195.193/ |
|
Suggestion - Bring back brain location limited drop zones http://45.55.195.193/viewtopic.php?f=4&t=31761 |
Page 1 of 3 |
Author: | DarkAvenger211 [ Sat Sep 29, 2012 3:41 pm ] |
Post subject: | Suggestion - Bring back brain location limited drop zones |
Just a small suggestion at least for the campaign map. A few versions ago, the drop zone was limited to where your brain was. For defenders in the campaign map this should be so. It's far too easy to lose a brain due to a drop ship spawning right above you and having it's debris come crashing down on you. The AI sometimes does this, and players have no incentive not to do it when we have a big free for all going. Coming in on your base and trying to fly over would be a bit different, as the AA drone could probably destroy the craft before it gets close enough to just kill everything with debris. Thoughts on this? |
Author: | xenoargh [ Sat Sep 29, 2012 4:31 pm ] |
Post subject: | Re: Suggestion - Bring back brain location limited drop zones |
Makes it even easier for defenders; if the attacking AI can't land outside a small area, like in B27, then the defender can just set up and expect the enemy to keep dropping in that narrow zone, providing an easy way to kill reinforcements, almost endlessly. In B27, it meant that a serious player could simply set up shop and then go gold-dig the rest of the scenario. |
Author: | bioemerl [ Sat Sep 29, 2012 4:58 pm ] |
Post subject: | Re: Suggestion - Bring back brain location limited drop zones |
I would like to see something where you can only drop on top of any of your units. I think brain is too limited, but perhaps if you can only drop in an area if there has been a still standing unit for thirty seconds or something it would work out better. |
Author: | DarkAvenger211 [ Sat Sep 29, 2012 6:57 pm ] |
Post subject: | Re: Suggestion - Bring back brain location limited drop zones |
Then how about only defending players are restricted to this? Defenders already get a massive advantage by having their brain in a super safe location anyways. Attacking players could come in at any point. |
Author: | Lizardheim [ Sat Sep 29, 2012 6:58 pm ] |
Post subject: | Re: Suggestion - Bring back brain location limited drop zones |
LZ over brain unless landing pad bunker module is placed? I mean, could work and would possibly be feasible. |
Author: | Harzipan [ Sat Sep 29, 2012 7:04 pm ] |
Post subject: | Re: Suggestion - Bring back brain location limited drop zones |
Good idea, but you would have to make sure that the landing pad has direct access to space. Almost the same way that the brain currently does it, just with a straight line going up. It would prevent craftly players from just placing a series of landing pads deep underground, all in a row, allowing them free reign over the entire map. |
Author: | Lizardheim [ Sat Sep 29, 2012 7:06 pm ] |
Post subject: | Re: Suggestion - Bring back brain location limited drop zones |
Would be a limit on how many you could place. Two or three. And yeah, free airspace upwards would be a neccessity. |
Author: | Crow [ Sat Sep 29, 2012 8:46 pm ] |
Post subject: | Re: Suggestion - Bring back brain location limited drop zones |
xenoargh wrote: Makes it even easier for defenders; if the attacking AI can't land outside a small area, like in B27, then the defender can just set up and expect the enemy to keep dropping in that narrow zone, providing an easy way to kill reinforcements, almost endlessly. In B27, it meant that a serious player could simply set up shop and then go gold-dig the rest of the scenario. That's what mortars are for |
Author: | Crow [ Sun Sep 30, 2012 12:12 am ] |
Post subject: | Re: Suggestion - Bring back brain location limited drop zones |
I just delivered a crate directly onto my brain, and I'm pretty upset about that |
Author: | whitebear [ Sun Sep 30, 2012 1:52 am ] |
Post subject: | Re: Suggestion - Bring back brain location limited drop zones |
Crow wrote: I just delivered a crate directly onto my brain, and I'm pretty upset about that Maybe you needed good jolt in the head if you do something stupid as that. |
Author: | Harzipan [ Sun Sep 30, 2012 1:53 am ] |
Post subject: | Re: Suggestion - Bring back brain location limited drop zones |
He might be referring to the fact that drop crates now have a randomized drop pattern, placing them around the general area where you wanted instead of directly. |
Author: | Crow [ Sun Sep 30, 2012 2:04 am ] |
Post subject: | Re: Suggestion - Bring back brain location limited drop zones |
Oh ♥♥♥♥ really? That must be what happened! God damn it! |
Author: | whitebear [ Sun Sep 30, 2012 2:05 am ] |
Post subject: | Re: Suggestion - Bring back brain location limited drop zones |
Harzipan wrote: He might be referring to the fact that drop crates now have a randomized drop pattern, placing them around the general area where you wanted instead of directly. Actually it is not as randomized as you'd think. while the direction might be randomized it always is sent to left or right with X (always same) force. so if you want it to dodge some unit (brain in this case) just drop it directly on him and it won't get crushed. the distance of course depends on how far from the highest point it is going to land. Though I admit that after they fix the LZ issue they should change the crate drop back to normal so you can have bit more precision with it. |
Author: | Bad Boy [ Sun Sep 30, 2012 5:46 am ] |
Post subject: | Re: Suggestion - Bring back brain location limited drop zones |
whitebear wrote: Actually it is not as randomized as you'd think. while the direction might be randomized it always is sent to left or right with X (always same) force. so if you want it to dodge some unit (brain in this case) just drop it directly on him and it won't get crushed. the distance of course depends on how far from the highest point it is going to land. |
Author: | Bombzero [ Sun Sep 30, 2012 5:57 am ] |
Post subject: | Re: Suggestion - Bring back brain location limited drop zones |
Bad Boy wrote: whitebear wrote: Actually it is not as randomized as you'd think. while the direction might be randomized it always is sent to left or right with X (always same) force. so if you want it to dodge some unit (brain in this case) just drop it directly on him and it won't get crushed. the distance of course depends on how far from the highest point it is going to land. As an interesting aside, this does still imply it will never land directly where it was targeted. making Whitebear's base point still valid =p |
Page 1 of 3 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |