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Author: | Arcalane [ Wed Sep 05, 2012 3:05 pm ] |
Post subject: | More Stuff from the @DataRealms Feed |
Quote: CCData: Added the MaxMass property to all crafts. BEGIN RAMPANT SPECULATION. Or one of the devs could tell us what it's actually for! Like that'll happen. ![]() |
Author: | Coops [ Wed Sep 05, 2012 3:20 pm ] |
Post subject: | Re: More Stuff from the @DataRealms Feed |
Maximum encumbrance for crafts is my guess. |
Author: | Lizardheim [ Wed Sep 05, 2012 3:23 pm ] |
Post subject: | Re: More Stuff from the @DataRealms Feed |
If I recall correctly, it's a var for knowing when a dropship is overloaded, different for each dropship. I.e. not being able to lift itself + cargo anymore. |
Author: | xenoargh [ Wed Sep 05, 2012 7:24 pm ] |
Post subject: | Re: More Stuff from the @DataRealms Feed |
That's a most welcome change, especially if it won't let the user even try sticking too much stuff in, which is the main problem; the current way it works gives no useful feedback (other than crashing) and is pretty newb-unfriendly. |
Author: | zalo [ Thu Sep 06, 2012 12:29 am ] |
Post subject: | Re: More Stuff from the @DataRealms Feed |
I guess not (-ish; you still can't buy them). |
Author: | Arcalane [ Thu Sep 06, 2012 6:16 am ] |
Post subject: | Re: More Stuff from the @DataRealms Feed |
Lizardheim wrote: If I recall correctly, it's a var for knowing when a dropship is overloaded, different for each dropship. I.e. not being able to lift itself + cargo anymore. I figured as much, it seemed logical/intuitive enough to me... was just poking fun at how people like to speculate. ![]() Hopefully the limit will be displayed in the Buy Menu, along with the weight of ordered items. ---------------------------------------------------------------- xenoargh wrote: That's a most welcome change, especially if it won't let the user even try sticking too much stuff in, which is the main problem; the current way it works gives no useful feedback (other than crashing) and is pretty newb-unfriendly. I think it'd be better if it was such that you could still order by clicking twice on 'Buy'; e.g. if you are over the drop weight, then the button turns red and 'WARNING: MAXIMUM RECOMMENDED DROP WEIGHT EXCEEDED' pops up. If you hit 'Buy' again (or the warning notice has Confirm/Cancel buttons) then it'll let you call the order in anyway. This would be useful for high-powered rockets that have enough 'oomph' to slow the fall and won't trap cargo under them; once they're unloaded, they can quickly boost back to orbit. There should also be an infinite/not-applicable setting (e.g. MaxMass = -1), for drop pods and the like. Having them list the allowed drop weight as a ridiculous amount - assuming it's listed and calculated at all - would be silly. |
Author: | xenoargh [ Thu Sep 06, 2012 6:45 am ] |
Post subject: | Re: More Stuff from the @DataRealms Feed |
Quote: I think it'd be better if it was such that you could still order by clicking twice on 'Buy'; e.g. if you are over the drop weight, then the button turns red and 'WARNING: MAXIMUM RECOMMENDED DROP WEIGHT EXCEEDED' pops up. Quote: There should also be an infinite/not-applicable setting (e.g. MaxMass = -1), for drop pods and the like. Having them list the allowed drop weight as a ridiculous amount - assuming it's listed and calculated at all - would be silly. |
Author: | Lizardheim [ Thu Sep 06, 2012 11:17 am ] |
Post subject: | Re: More Stuff from the @DataRealms Feed |
zalo wrote: I guess that's it for Crab Bombs. Nah man it's just a var so the AI knows not to overload em. |
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