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 Future for Cortex Command 
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Joined: Tue Aug 07, 2012 10:43 am
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Post Future for Cortex Command
Hey everyone;

I'm a total noob with this game but I really like it. Besides the fact that mouse acceleration is a problem.

Anyways, I consider myself to be a hardcore gamer. I have a collection of 182 Original PC games and I built my PC so that it can eat Battlefield 3 alive at max settings.

My point here is not to brag about myself, but to bring up the point that this game - Cortex Command, needs much more attention from players.

It has been under development for a while now and I never seen or heard any kind of advertisement about this game.

I was lucky to find it because I was watching some older Half Life videos on youtube and then I saw Cortex Command video in the menu and I decided to click on it.

Man, while most games out there made by big companies deliver "more of the same", loaded with money shops, this game here is something completely unique.

The way I would love to see this game go is - Fixed bugs and especially mouse acceleration problem, add more maps, content, weapons etc; added multiplayer online and sell through Steam.

Then when the DEV team makes hell load of money and everyone else is having tons of fun playing the game - then you can start thinking about Cortex Command II - with more factions and completely overhauled vissuals.

I'm telling you, this game has so much potential that it is scary.

Thanks!


Tue Aug 07, 2012 8:48 pm
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Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
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Post Re: Future for Cortex Command
It has already been stated that multiplayer is not going to happen. It would require pretty much a complete overhaul of the engine.
And, iirc, a Steam release is going to happen eventually, once the game is actually complete. Right now it's still in development.
But yeah, the mouse acceleration really needs fixing.


Tue Aug 07, 2012 8:53 pm
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Joined: Tue Aug 07, 2012 10:43 am
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Post Re: Future for Cortex Command
That's understandable.

Well, hopefully the game will get fixed and completed for Steam Release.

Perhaps after it will succeed with the Steam Sales and popularity, then it would allow the Dev team to create CC 2 - with overhauled graphics, engine and multiplayer.


Tue Aug 07, 2012 8:58 pm
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Post Re: Future for Cortex Command
While I can sympathize with most of your points. I don't get why you want overhauled graphics. Part of the charm in CC is the unique art style.


Tue Aug 07, 2012 9:58 pm
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Joined: Tue Aug 07, 2012 10:43 am
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Post Re: Future for Cortex Command
Yes, you are actually right.

If the graphics was changed, then it would not be the same game anymore and the feel would be completely different.

I want to see it finished and available through Steam and eventually with multiplayer :twisted:


Tue Aug 07, 2012 10:36 pm
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Joined: Fri Aug 03, 2012 1:59 am
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Post Re: Future for Cortex Command
Didn't someone make a really unstable but sort of working CC online multiplayer mod a while back?


Wed Aug 08, 2012 1:18 am
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Post Re: Future for Cortex Command
It sucked.
Any more complication (it had 1 actor and 1 gun and no terrain deformation) and it wouldn't have worked at all.


Wed Aug 08, 2012 3:48 am
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Joined: Sun Aug 12, 2012 7:58 am
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Post Re: Future for Cortex Command
Natti wrote:
It has already been stated that multiplayer is not going to happen. It would require pretty much a complete overhaul of the engine.


Why? While I can understand that online multiplayer would be too bandwidth consuming, I can't understand why there is no lan mode. Not everyone has got 3 gamepads, a big enough monitor and enough space to play hotseat. :/


Sun Aug 12, 2012 8:02 am
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Joined: Sun Aug 19, 2012 4:51 am
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Post Re: Future for Cortex Command
p3lb0x wrote:
While I can sympathize with most of your points. I don't get why you want overhauled graphics. Part of the charm in CC is the unique art style.


You have the graphic sort of like how the concept art of CC is, all smoothen out and all that. Just a thought.


Sun Aug 19, 2012 6:36 am
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