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Giant coalition zombie man http://45.55.195.193/viewtopic.php?f=4&t=31460 |
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Author: | Sir [ Tue Jul 17, 2012 12:47 pm ] | ||
Post subject: | Giant coalition zombie man | ||
What is this mod?
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Author: | Azukki [ Tue Jul 17, 2012 1:33 pm ] |
Post subject: | Re: Giant coalition zombie man |
It's a zorn, from AAL Experimental Tech. Pretty old, might need some conversion work to be usable in B27. viewtopic.php?p=344022#p344022 |
Author: | Joseh123 [ Tue Jul 17, 2012 7:20 pm ] |
Post subject: | Re: Giant coalition zombie man |
Shouldn't this be on missing mods section? |
Author: | Cybernetic [ Tue Jul 17, 2012 8:03 pm ] |
Post subject: | Re: Giant coalition zombie man |
Haha reminds me of the good old times, when we had to play mods to see a rocket launcher in action for the first time. |
Author: | Sir [ Wed Jul 18, 2012 11:16 am ] |
Post subject: | Re: Giant coalition zombie man |
Joseh123 wrote: Shouldn't this be on missing mods section? Missing mods section? |
Author: | helifreak [ Wed Jul 18, 2012 11:29 am ] |
Post subject: | Re: Giant coalition zombie man |
Azukki wrote: It's a zorn, from AAL Experimental Tech. Pretty old, might need some conversion work to be usable in B27. viewtopic.php?p=344022#p344022 Pretty sure it's actually from Undead Apocalypse. Edit: Specifically the Doom overlord. Here is a link directly to it from the thread Azukki posted. http://dl.dropbox.com/u/14502419/Cortex%20Command%20Mod%20Archive/UndeadApoc.rar NOTE: I didn't try this version, it won't work due to robot limb being changed to Imperatus.rte instead of Base.rte. I hastily converted the original version I had laying around so it works with B27, I had to comment out the GoreWeapons because I have no idea how to fix it, I assume it's because you can't have a round be an AHuman anymore but I'm not sure. Hopefully someone who knows what they are doing can have a look at it, otherwise my version had all the actors working. https://dl.dropbox.com/u/15606445/UndeadApoc.rte.zip |
Author: | Lizardheim [ Wed Jul 18, 2012 1:03 pm ] |
Post subject: | Re: Giant coalition zombie man |
Cybernetic wrote: Haha reminds me of the good old times, when we had to play mods to see a rocket launcher in action for the first time. "And we walked uphill both ways! Those were times son!" |
Author: | Dauss [ Wed Jul 18, 2012 3:28 pm ] |
Post subject: | Re: Giant coalition zombie man |
Man I still remember when we had to have a new build before rockets could reliably crush someone to death. You were better off using the rocket exhaust at the time to gib their heads. |
Author: | Cybernetic [ Wed Jul 18, 2012 3:39 pm ] |
Post subject: | Re: Giant coalition zombie man |
Lizardheim wrote: Cybernetic wrote: Haha reminds me of the good old times, when we had to play mods to see a rocket launcher in action for the first time. "And we walked uphill both ways! Those were times son!" Or when you played so long all the crashed ships made a gib wall up to the top of the map. Which you would then play on top of. But walking up hill both ways, that's pretty,old. Hugging, how I miss it, flying into a dudes head, the jet pack way, or even the shield, loosing you legs so you can be faster and more lethal in hugging. But now the AI has brainssss and I love it, got taken out by a Dalfred who jumped out from behind a rock and killed me with a thumper! While I had a thumper ready and aimed myself. Epic. Still miss hugging though, very original for a game. |
Author: | Lizardheim [ Wed Jul 18, 2012 7:09 pm ] |
Post subject: | Re: Giant coalition zombie man |
And in 10 years people will be all like "hey dude" "Yea?" "Remember that old game with pixels n physics n rockets n ♥♥♥♥, cortex commando I think it was called" "command, and yeah, was pretty ♥♥♥♥ cool" "I'm pre-ff " "pfft ♥♥♥♥♥♥" |
Author: | Joseh123 [ Wed Jul 18, 2012 11:25 pm ] |
Post subject: | Re: Giant coalition zombie man |
Sir wrote: Joseh123 wrote: Shouldn't this be on missing mods section? Missing mods section? Over here, Sir. |
Author: | Miggles [ Thu Jul 19, 2012 12:45 am ] |
Post subject: | Re: Giant coalition zombie man |
That's a thread, not a section, but whatever. |
Author: | Sir [ Fri Jul 20, 2012 10:50 am ] |
Post subject: | Re: Giant coalition zombie man |
helifreak wrote: Azukki wrote: It's a zorn, from AAL Experimental Tech. Pretty old, might need some conversion work to be usable in B27. viewtopic.php?p=344022#p344022 Pretty sure it's actually from Undead Apocalypse. Edit: Specifically the Doom overlord. Here is a link directly to it from the thread Azukki posted. http://dl.dropbox.com/u/14502419/Cortex%20Command%20Mod%20Archive/UndeadApoc.rar NOTE: I didn't try this version, it won't work due to robot limb being changed to Imperatus.rte instead of Base.rte. I hastily converted the original version I had laying around so it works with B27, I had to comment out the GoreWeapons because I have no idea how to fix it, I assume it's because you can't have a round be an AHuman anymore but I'm not sure. Hopefully someone who knows what they are doing can have a look at it, otherwise my version had all the actors working. https://dl.dropbox.com/u/15606445/UndeadApoc.rte.zip It works!! |
Author: | Sir [ Sat Jul 21, 2012 7:45 am ] |
Post subject: | Re: Giant coalition zombie man |
There should be a survival mode where you have to fight the doom overlord. |
Author: | Mad Alex [ Sat Jul 21, 2012 2:29 pm ] |
Post subject: | Re: Giant coalition zombie man |
It was there. |
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