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Giant coalition zombie man
http://45.55.195.193/viewtopic.php?f=4&t=31460
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Author:  Sir [ Tue Jul 17, 2012 12:47 pm ]
Post subject:  Giant coalition zombie man

What is this mod?

Attachments:
File comment: Where do I find this?
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Author:  Azukki [ Tue Jul 17, 2012 1:33 pm ]
Post subject:  Re: Giant coalition zombie man

It's a zorn, from AAL Experimental Tech. Pretty old, might need some conversion work to be usable in B27.
viewtopic.php?p=344022#p344022

Author:  Joseh123 [ Tue Jul 17, 2012 7:20 pm ]
Post subject:  Re: Giant coalition zombie man

Shouldn't this be on missing mods section?

Author:  Cybernetic [ Tue Jul 17, 2012 8:03 pm ]
Post subject:  Re: Giant coalition zombie man

Haha reminds me of the good old times, when we had to play mods to see a rocket launcher in action for the first time.

Author:  Sir [ Wed Jul 18, 2012 11:16 am ]
Post subject:  Re: Giant coalition zombie man

Joseh123 wrote:
Shouldn't this be on missing mods section?

Missing mods section?

Author:  helifreak [ Wed Jul 18, 2012 11:29 am ]
Post subject:  Re: Giant coalition zombie man

Azukki wrote:
It's a zorn, from AAL Experimental Tech. Pretty old, might need some conversion work to be usable in B27.
viewtopic.php?p=344022#p344022

Pretty sure it's actually from Undead Apocalypse.

Edit: Specifically the Doom overlord.
Here is a link directly to it from the thread Azukki posted. http://dl.dropbox.com/u/14502419/Cortex%20Command%20Mod%20Archive/UndeadApoc.rar NOTE: I didn't try this version, it won't work due to robot limb being changed to Imperatus.rte instead of Base.rte.
I hastily converted the original version I had laying around so it works with B27, I had to comment out the GoreWeapons because I have no idea how to fix it, I assume it's because you can't have a round be an AHuman anymore but I'm not sure. Hopefully someone who knows what they are doing can have a look at it, otherwise my version had all the actors working.
https://dl.dropbox.com/u/15606445/UndeadApoc.rte.zip

Author:  Lizardheim [ Wed Jul 18, 2012 1:03 pm ]
Post subject:  Re: Giant coalition zombie man

Cybernetic wrote:
Haha reminds me of the good old times, when we had to play mods to see a rocket launcher in action for the first time.

"And we walked uphill both ways! Those were times son!"

Author:  Dauss [ Wed Jul 18, 2012 3:28 pm ]
Post subject:  Re: Giant coalition zombie man

Man I still remember when we had to have a new build before rockets could reliably crush someone to death. You were better off using the rocket exhaust at the time to gib their heads.

Author:  Cybernetic [ Wed Jul 18, 2012 3:39 pm ]
Post subject:  Re: Giant coalition zombie man

Lizardheim wrote:
Cybernetic wrote:
Haha reminds me of the good old times, when we had to play mods to see a rocket launcher in action for the first time.

"And we walked uphill both ways! Those were times son!"


Or when you played so long all the crashed ships made a gib wall up to the top of the map. Which you would then play on top of.
But walking up hill both ways, that's pretty,old.

Hugging, how I miss it, flying into a dudes head, the jet pack way, or even the shield, loosing you legs so you can be faster and more lethal in hugging.

But now the AI has brainssss and I love it, got taken out by a Dalfred who jumped out from behind a rock and killed me with a thumper! While I had a thumper ready and aimed myself. Epic. Still miss hugging though, very original for a game.

Author:  Lizardheim [ Wed Jul 18, 2012 7:09 pm ]
Post subject:  Re: Giant coalition zombie man

And in 10 years people will be all like
"hey dude"
"Yea?"
"Remember that old game with pixels n physics n rockets n ♥♥♥♥, cortex commando I think it was called"
"command, and yeah, was pretty ♥♥♥♥ cool"
"I'm pre-ff :wink: "
"pfft ♥♥♥♥♥♥"

Author:  Joseh123 [ Wed Jul 18, 2012 11:25 pm ]
Post subject:  Re: Giant coalition zombie man

Sir wrote:
Joseh123 wrote:
Shouldn't this be on missing mods section?

Missing mods section?

Over here, Sir.

Author:  Miggles [ Thu Jul 19, 2012 12:45 am ]
Post subject:  Re: Giant coalition zombie man

That's a thread, not a section, but whatever.

Author:  Sir [ Fri Jul 20, 2012 10:50 am ]
Post subject:  Re: Giant coalition zombie man

helifreak wrote:
Azukki wrote:
It's a zorn, from AAL Experimental Tech. Pretty old, might need some conversion work to be usable in B27.
viewtopic.php?p=344022#p344022

Pretty sure it's actually from Undead Apocalypse.

Edit: Specifically the Doom overlord.
Here is a link directly to it from the thread Azukki posted. http://dl.dropbox.com/u/14502419/Cortex%20Command%20Mod%20Archive/UndeadApoc.rar NOTE: I didn't try this version, it won't work due to robot limb being changed to Imperatus.rte instead of Base.rte.
I hastily converted the original version I had laying around so it works with B27, I had to comment out the GoreWeapons because I have no idea how to fix it, I assume it's because you can't have a round be an AHuman anymore but I'm not sure. Hopefully someone who knows what they are doing can have a look at it, otherwise my version had all the actors working.
https://dl.dropbox.com/u/15606445/UndeadApoc.rte.zip


It works!! :D

Author:  Sir [ Sat Jul 21, 2012 7:45 am ]
Post subject:  Re: Giant coalition zombie man

There should be a survival mode where you have to fight the doom overlord. :grin:

Author:  Mad Alex [ Sat Jul 21, 2012 2:29 pm ]
Post subject:  Re: Giant coalition zombie man

It was there.

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