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Sir
Joined: Wed Apr 25, 2012 4:17 am Posts: 202 Location: Brisbane
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Giant coalition zombie man
What is this mod?
Attachments:
File comment: Where do I find this?
2lmtq2g.jpg [ 58.27 KiB | Viewed 7351 times ]
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Tue Jul 17, 2012 12:47 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Giant coalition zombie man
It's a zorn, from AAL Experimental Tech. Pretty old, might need some conversion work to be usable in B27. viewtopic.php?p=344022#p344022
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Tue Jul 17, 2012 1:33 pm |
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Joseh123
Joined: Wed Feb 08, 2012 10:12 pm Posts: 611 Location: Brazil
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Re: Giant coalition zombie man
Shouldn't this be on missing mods section?
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Tue Jul 17, 2012 7:20 pm |
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Cybernetic
Joined: Wed Aug 04, 2010 2:31 pm Posts: 216
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Re: Giant coalition zombie man
Haha reminds me of the good old times, when we had to play mods to see a rocket launcher in action for the first time.
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Tue Jul 17, 2012 8:03 pm |
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Sir
Joined: Wed Apr 25, 2012 4:17 am Posts: 202 Location: Brisbane
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Re: Giant coalition zombie man
Joseh123 wrote: Shouldn't this be on missing mods section? Missing mods section?
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Wed Jul 18, 2012 11:16 am |
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helifreak
Joined: Tue Apr 07, 2009 8:24 am Posts: 193 Location: Australia
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Re: Giant coalition zombie man
Pretty sure it's actually from Undead Apocalypse. Edit: Specifically the Doom overlord. Here is a link directly to it from the thread Azukki posted. http://dl.dropbox.com/u/14502419/Cortex%20Command%20Mod%20Archive/UndeadApoc.rar NOTE: I didn't try this version, it won't work due to robot limb being changed to Imperatus.rte instead of Base.rte. I hastily converted the original version I had laying around so it works with B27, I had to comment out the GoreWeapons because I have no idea how to fix it, I assume it's because you can't have a round be an AHuman anymore but I'm not sure. Hopefully someone who knows what they are doing can have a look at it, otherwise my version had all the actors working. https://dl.dropbox.com/u/15606445/UndeadApoc.rte.zip
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Wed Jul 18, 2012 11:29 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Giant coalition zombie man
Cybernetic wrote: Haha reminds me of the good old times, when we had to play mods to see a rocket launcher in action for the first time. "And we walked uphill both ways! Those were times son!"
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Wed Jul 18, 2012 1:03 pm |
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Dauss
A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
Joined: Sun Jan 28, 2007 8:54 pm Posts: 1070 Location: Somewhere beyond the endless sea of hyperspace, fighting for your right to call a planet home.
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Re: Giant coalition zombie man
Man I still remember when we had to have a new build before rockets could reliably crush someone to death. You were better off using the rocket exhaust at the time to gib their heads.
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Wed Jul 18, 2012 3:28 pm |
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Cybernetic
Joined: Wed Aug 04, 2010 2:31 pm Posts: 216
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Re: Giant coalition zombie man
Lizardheim wrote: Cybernetic wrote: Haha reminds me of the good old times, when we had to play mods to see a rocket launcher in action for the first time. "And we walked uphill both ways! Those were times son!" Or when you played so long all the crashed ships made a gib wall up to the top of the map. Which you would then play on top of. But walking up hill both ways, that's pretty,old. Hugging, how I miss it, flying into a dudes head, the jet pack way, or even the shield, loosing you legs so you can be faster and more lethal in hugging. But now the AI has brainssss and I love it, got taken out by a Dalfred who jumped out from behind a rock and killed me with a thumper! While I had a thumper ready and aimed myself. Epic. Still miss hugging though, very original for a game.
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Wed Jul 18, 2012 3:39 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Giant coalition zombie man
And in 10 years people will be all like "hey dude" "Yea?" "Remember that old game with pixels n physics n rockets n ♥♥♥♥, cortex commando I think it was called" "command, and yeah, was pretty ♥♥♥♥ cool" "I'm pre-ff " "pfft ♥♥♥♥♥♥"
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Wed Jul 18, 2012 7:09 pm |
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Joseh123
Joined: Wed Feb 08, 2012 10:12 pm Posts: 611 Location: Brazil
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Re: Giant coalition zombie man
Sir wrote: Joseh123 wrote: Shouldn't this be on missing mods section? Missing mods section? Over here, Sir.
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Wed Jul 18, 2012 11:25 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Giant coalition zombie man
That's a thread, not a section, but whatever.
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Thu Jul 19, 2012 12:45 am |
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Sir
Joined: Wed Apr 25, 2012 4:17 am Posts: 202 Location: Brisbane
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Re: Giant coalition zombie man
helifreak wrote: Pretty sure it's actually from Undead Apocalypse. Edit: Specifically the Doom overlord. Here is a link directly to it from the thread Azukki posted. http://dl.dropbox.com/u/14502419/Cortex%20Command%20Mod%20Archive/UndeadApoc.rar NOTE: I didn't try this version, it won't work due to robot limb being changed to Imperatus.rte instead of Base.rte. I hastily converted the original version I had laying around so it works with B27, I had to comment out the GoreWeapons because I have no idea how to fix it, I assume it's because you can't have a round be an AHuman anymore but I'm not sure. Hopefully someone who knows what they are doing can have a look at it, otherwise my version had all the actors working. https://dl.dropbox.com/u/15606445/UndeadApoc.rte.zipIt works!!
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Fri Jul 20, 2012 10:50 am |
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Sir
Joined: Wed Apr 25, 2012 4:17 am Posts: 202 Location: Brisbane
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Re: Giant coalition zombie man
There should be a survival mode where you have to fight the doom overlord.
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Sat Jul 21, 2012 7:45 am |
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Mad Alex
Joined: Sat Oct 17, 2009 2:07 pm Posts: 127
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Re: Giant coalition zombie man
It was there.
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Sat Jul 21, 2012 2:29 pm |
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