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Turbine
Joined: Sat Jun 23, 2012 4:16 pm Posts: 14
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Cortex command for OUYA
OUYA is an open and hackable console that will be running android and will be 100% opensource, it is on kickstarter and despite it's $950,000 goal, in just 2 days it has over $4.5 million. I was thinking that cortex command or CVE could be on this like all the new HIB titles will be? http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console
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Sat Jul 14, 2012 11:34 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Cortex command for OUYA
So much yes.
EDIT: Nuu-, curse you, Android! D;
Last edited by Kettenkrad on Sat Jul 14, 2012 2:19 pm, edited 1 time in total.
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Sat Jul 14, 2012 11:45 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Cortex command for OUYA
Rewrite the whole engine for android? Don't think that's gonna happen tbh.
I've got some personal doubts on this aswell, mostly regarding their experience with things like this.
I mean sure it can all go really really well, or it'll crash and burn and dissapoint people like hell.
The idea that every game on it needs a free aspect i.e. a demo with stage limit, level cap, time limit or some other limitation is pretty neat though.
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Sat Jul 14, 2012 11:59 am |
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Turbine
Joined: Sat Jun 23, 2012 4:16 pm Posts: 14
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Re: Cortex command for OUYA
Oh so there is no way just to port the game to it? because thats what mojang did and skyrim and terraria might even end up on it considering the popularity of their votes.
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Sat Jul 14, 2012 12:04 pm |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: Cortex command for OUYA
Terraria is no longer under active development, so that's wishful thinking. Just because something got a lot of votes doesn't mean it's going to happen.
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Sat Jul 14, 2012 12:20 pm |
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Turbine
Joined: Sat Jun 23, 2012 4:16 pm Posts: 14
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Re: Cortex command for OUYA
Good point, maybe me thinking Cortex command was wishful thinking aswell:(
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Sat Jul 14, 2012 12:26 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Cortex command for OUYA
Minecraft's written in java, which is easy to port. I'm not going to say CVE wouldn't work on it because I do not know its technical specifications.
It would take a lot of work to port CC to android, so yes that might be wishful thinking. It's up to Dan though.
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Sat Jul 14, 2012 12:51 pm |
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Turbine
Joined: Sat Jun 23, 2012 4:16 pm Posts: 14
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Re: Cortex command for OUYA
We'll considering CC is my alltime, I really hope CVE will jump onto OUYA and CC will just be a dream but I am focusing on CVE on it because the possibility of it coming onto OUYA is mich higher.
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Sat Jul 14, 2012 12:58 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Cortex command for OUYA
Or you know, you could just connect your pc to your TV and hook up some gamepads.
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Sat Jul 14, 2012 1:02 pm |
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Turbine
Joined: Sat Jun 23, 2012 4:16 pm Posts: 14
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Re: Cortex command for OUYA
Or there's that idea. xD
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Sat Jul 14, 2012 1:38 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Cortex command for OUYA
Lizardheim wrote: Minecraft's written in java, which is easy to port. As in "needs no porting". Android's main programming language is a stripped-down version of Java, and I think the libraries they use (jlwgl and jogl) were ported long ago. Also, Skyrim on that little thing? tech specs wrote: Tegra3 quad-core processor 1GB RAM 8GB of internal flash storage Yeaaaah not gonna happen. Tegra3 has a low-power, medium range performance mobile GPU. Not to mention, Bethesda making an Android-compatible engine? Hah.
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Sat Jul 14, 2012 7:58 pm |
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maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
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Re: Cortex command for OUYA
Duh102 wrote: Yeaaaah not gonna happen. Tegra3 has a low-power, medium range performance mobile GPU. Not to mention, Bethesda making an Android-compatible engine? Hah. Can you imagine the bugs that would have? More on topic: CC will not be ported, just like it won't be optimized for multicores. CVE might be possible, but all you can do is hope/beg Dan, which is about the same anyway.
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Sat Jul 14, 2012 9:33 pm |
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Turbine
Joined: Sat Jun 23, 2012 4:16 pm Posts: 14
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Re: Cortex command for OUYA
It's fine, I am really happy with this consoles potential especially for modding and hacking and can't wait to see some of ideas of innovative people on it.
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Sun Jul 15, 2012 2:07 am |
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FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
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Re: Cortex command for OUYA
The linux and mac ports already went wonderfully well, so one could imagine how another completely unrelated port would go.
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Sun Jul 15, 2012 9:35 am |
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Bombzero
Joined: Sat May 19, 2012 9:27 pm Posts: 364
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Re: Cortex command for OUYA
Duh102 wrote: Bethesda making an Android-compatible engine? Hah. hell, they cant even make a computer compatible engine... anyways, on topic. in theory almost any application, whether its written in C, Cpp, lua, Java or whatever other langauge under the sun you happened to make it in CAN be ported to Android without making tremendous changes to the source code, however stuff written in Cpp tends to be a bit tricky to do so with on account of not having the background data already in place.
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Sun Jul 15, 2012 2:21 pm |
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