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Allied reinforcements
http://45.55.195.193/viewtopic.php?f=4&t=31317
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Author:  Pumone [ Sat Jun 23, 2012 11:54 am ]
Post subject:  Allied reinforcements

Hello everyone, I wanted to ask you if is it possible to receive allied reinforcements (same team player) but controlled by the cpu.

It would be nice if rockets and ships arrived and landed friendly troops who fight alongside us.

Author:  Nocifer [ Sat Jun 23, 2012 5:14 pm ]
Post subject:  Re: Allied reinforcements

Look up the Moar Friends mod. Also, in campaign, you should be able to set up an AI player on your team.

Author:  Pumone [ Sun Jun 24, 2012 2:16 pm ]
Post subject:  Re: Allied reinforcements

I tried that mod, it's well done, but not what I'm looking for.

I need troops to come down automatically so in the map there are my troops, allied troops and enemy ones.

Author:  Nocifer [ Sun Jun 24, 2012 10:13 pm ]
Post subject:  Re: Allied reinforcements

If that's not what the mod does, what does it do? And did you try the campaign thing I suggested?

Author:  Pumone [ Mon Jun 25, 2012 11:22 am ]
Post subject:  Re: Allied reinforcements

Thank you for the advice but

"Also, in campaign, you should be able to set up an AI player on your team"

I don't understand what do you mean for this.

Author:  Arcalane [ Mon Jun 25, 2012 12:03 pm ]
Post subject:  Re: Allied reinforcements

When setting up the teams, you can assign multiple players to a single team, like so;

1) Two players, two teams;
Image

2) Three players, two teams;
Image

Author:  Nocifer [ Mon Jun 25, 2012 6:38 pm ]
Post subject:  Re: Allied reinforcements

Thank you, Arcalane. Your explanation probably saved OP from mild verbal abuse. Whether he deserves it or not, well, whatever.

Anyway, yeah. It works the same way you'd set up an AI player on any other team, except you put that one on your team. It'll only make a difference in battles when you're both occupying the same territory, but it happens often enough with the enemy AI when I put them on the same team that you should be okay.

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