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 The Techion Faction 
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Joined: Fri Jun 22, 2012 6:30 pm
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Post The Techion Faction
I have been looking on the data realms wiki waiting for more info on the Techion for a long time but no new info has come up and i would like to know what you guys have created for them so far or if you have started on them in the least cause i really like the idea of them. and they are in the beginning sequence. :???:


Fri Jun 22, 2012 7:42 pm
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Post Re: The Techion Faction
They will definitely appear in the next version of Cortex Command. They currently have 6 weapons, two explosives, one tool, and one actor. We're planning on expanding things a bit from there. Stay tuned to the Data Realms Twitter feed -- you can see when we add stuff, and occasionally, screenshots will show up there.


Fri Jun 22, 2012 8:31 pm
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Post Re: The Techion Faction
TheLastBanana wrote:
They will definitely appear in the next version of Cortex Command. They currently have 6 weapons, two explosives, one tool, and one actor. We're planning on expanding things a bit from there. Stay tuned to the Data Realms Twitter feed -- you can see when we add stuff, and occasionally, screenshots will show up there.


Thank you!


Fri Jun 22, 2012 9:24 pm
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Post Re: The Techion Faction
the techion digger is a bit underwhelming :/


Fri Jun 22, 2012 9:26 pm
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Post Re: The Techion Faction
It eats through EVERYTHING however.


Fri Jun 22, 2012 10:10 pm
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Post Re: The Techion Faction
What about actors?

Anti-air is cool.


Fri Jun 22, 2012 10:27 pm
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Post Re: The Techion Faction
Urch wrote:
the techion digger is a bit underwhelming :/

It's a digger -- I'm not sure what you're expecting from it. The idea is that it's good at penetrating bunker walls with rebar in them, but not for mining.


Fri Jun 22, 2012 11:19 pm
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Post Re: The Techion Faction
Slowly eating through anything is a good concept, but when terrain materials stronger than the metal of the bunkers are so rare, and the heavy digger cuts through even that faster,* there's little reason to use the techion digger.

*with some technique, moving the actor around so the particles inherit velocity and hit the ground faster


Fri Jun 22, 2012 11:37 pm
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Post Re: The Techion Faction
I could increase its dig speed a bit. From any testing I did, though, it definitely beats the heavy digger out in terms of penetrating bunkers.


Fri Jun 22, 2012 11:38 pm
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Post Re: The Techion Faction
I once made techion backstory before the factions turned to techs, if your a tech it means that every faction just hangs around there like companies and using them is like buying shares or franchises. So when they were still factions I said that they were an aggressive yet intelligent alien race invading the sector, commonly at war with the coalition ( the humans highest military order along with the 2 other most respected alien races in orion spur who had formed a coalition to ensure their power and control in the orion spur is certain, together with that they would obviously not find the techion a welcome sight as they invade their space) their intelligence can easily be seen by their most effective combat technology and ai driven humanoids. The imperutus, often taking worlds for their self at the cost of war with the coalition since they are a coalition of companies formed not out of certain alien races but out of major recourse companies including all who wish to profit from its planet cracking (type) operations, are there for also at war with the techion since this is bad for business. Also wrote about the dummies, ronin, browncoats and karak (an alien (warrior)race who as refugees aim to take core habitable planets in the orion spur sector to inhabit after a terrible disaster engulfed all of their home worlds) (they are already designed (concept art already exists of them, but its a very effective look and I wouldn't want to leak it out if it will be found unwelcome (most probable) (its not part of the original dev) )

Oh and space inheritly doesn't belong to anyone specific since its so large, that's why the techions can invade but freetrade will still sell to them since its just a more effective manner of taking worlds. But as I mentioned since its techs, that means that it has to be local factions that are available to be used to gather funds for yourself like a franchise.
Also have back story for mu-ilaak and azara(lol forgot her name).


Sat Jun 23, 2012 9:53 am
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Post Re: The Techion Faction
Coalition seem to have gotten more art then for the Techion
Coalition
Image
Techion
Image
This one might have a few techion course they might be imperatus.
Image
this is the main one


Sun Jun 24, 2012 1:52 am
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Post Re: The Techion Faction
Oh one more techion troop list, could you guys tell us the names or what you would like to call them in this pic? and what their class is?
Image


Sun Jun 24, 2012 2:11 am
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Post Re: The Techion Faction
It's gray on white right there, techion concepts.


Sun Jun 24, 2012 8:59 am
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Post Re: The Techion Faction
Some of those reminded me about the Tau Empire of WH40K.

Anyway, they look very good, I can't wait to see them in game.


Sun Jun 24, 2012 9:25 am
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Post Re: The Techion Faction
I am gonna try to determine their classes from right to left.
Image
Assault,Rammer (A new class made up in my mind, their jetpack goes in the way they are facing so they ram NMEs and they are impact resistant),Heavy,Standard (if you have seen planet side 2/1 you know what i mean) and another Assault.
hope fully i got them right, I might try to do the rest of the techion ones. :???:


Last edited by GunmanRex on Sun Jun 24, 2012 1:26 pm, edited 1 time in total.



Sun Jun 24, 2012 1:16 pm
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