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b27 activities http://45.55.195.193/viewtopic.php?f=4&t=31210 |
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Author: | NeoSeeker [ Mon Jun 11, 2012 4:07 am ] |
Post subject: | b27 activities |
it seems as though the option to adjust what spawns is taken out of the skirmishdefense file in base.rte's activities. how do you adjust what spawns in skrimish defense? |
Author: | TheLastBanana [ Mon Jun 11, 2012 4:34 am ] |
Post subject: | Re: b27 activities |
Take a look in Base.rte/Activities/SkirmishDefense.lua. The current method of spawning just chooses random actors and weapons from the enemy team's available roster. To change that, you'll need to do set up some Lua tables and randomly choose from those instead. |
Author: | NeoSeeker [ Mon Jun 11, 2012 5:23 am ] |
Post subject: | Re: b27 activities |
could i just replace it with my b26 activities? |
Author: | TheLastBanana [ Mon Jun 11, 2012 7:21 am ] |
Post subject: | Re: b27 activities |
Possibly. I can't guarantee they'll still work, though -- you might have to do some bugfixing. |
Author: | NeoSeeker [ Mon Jun 11, 2012 8:51 am ] |
Post subject: | Re: b27 activities |
actually as soon as i made that post i replaced the new activities with the old one. it worked perfectly, in fact i'm just done with a game i started as soon as i replaced the activities. yes it was long and epic. |
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