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Bug: TDExplosives pass through enemies. http://45.55.195.193/viewtopic.php?f=4&t=31173 |
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Author: | Gotcha! [ Thu Jun 07, 2012 12:27 am ] |
Post subject: | Bug: TDExplosives pass through enemies. |
So, it appears that all TDExplosive projectiles pass through enemies like they were allies. Is this a bug that will be fixed sooner or later? Or has this been done purposely? If so, for what purpose? And more importantly, how can I make sure the TDExplosives in my mods DO hit enemies? I'd love to have some feedback about this problem. |
Author: | Zeroxys [ Thu Jun 14, 2012 4:03 pm ] |
Post subject: | Re: Bug: TDExplosives pass through enemies. |
Well im actually okay with ur nades passing through enemies. When they explode (at least the nail nade in shield) the stuff still hits enemies so i think its alright. Especially since i can now toss nades behind enemies or into a group of em. |
Author: | Dauss [ Thu Jun 14, 2012 4:45 pm ] |
Post subject: | Re: Bug: TDExplosives pass through enemies. |
I'm going with bug, since it makes a lot of things completely useless. If it's intended, I will be sad, since I already miss bouncing grenades off an actors face while he looks down at it dumbly. |
Author: | Gotcha! [ Thu Jun 14, 2012 4:56 pm ] |
Post subject: | Re: Bug: TDExplosives pass through enemies. |
It's a confirmed bug. (CaveCricket's words.) |
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