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Bug: TDExplosives pass through enemies.
http://45.55.195.193/viewtopic.php?f=4&t=31173
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Author:  Gotcha! [ Thu Jun 07, 2012 12:27 am ]
Post subject:  Bug: TDExplosives pass through enemies.

So, it appears that all TDExplosive projectiles pass through enemies like they were allies.
Is this a bug that will be fixed sooner or later?
Or has this been done purposely? If so, for what purpose?
And more importantly, how can I make sure the TDExplosives in my mods DO hit enemies?

I'd love to have some feedback about this problem. :???:

Author:  Zeroxys [ Thu Jun 14, 2012 4:03 pm ]
Post subject:  Re: Bug: TDExplosives pass through enemies.

Well im actually okay with ur nades passing through enemies. When they explode (at least the nail nade in shield) the stuff still hits enemies so i think its alright. Especially since i can now toss nades behind enemies or into a group of em.

Author:  Dauss [ Thu Jun 14, 2012 4:45 pm ]
Post subject:  Re: Bug: TDExplosives pass through enemies.

I'm going with bug, since it makes a lot of things completely useless.

If it's intended, I will be sad, since I already miss bouncing grenades off an actors face while he looks down at it dumbly.

Author:  Gotcha! [ Thu Jun 14, 2012 4:56 pm ]
Post subject:  Re: Bug: TDExplosives pass through enemies.

It's a confirmed bug. :) (CaveCricket's words.)

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