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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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So, Build 27 tomorrow
What are you guys looking forwards to the most?
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Thu May 31, 2012 6:49 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: So, Build 27 tomorrow
BUILD 27 IS WHAT I'M LOOKING FORWARDS TO TOMORROW, LIZARD.
What a silly question.
Mostly the new content. I saw Imperatus was started on and a couple new sprite replacements too.
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Thu May 31, 2012 6:55 pm |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: So, Build 27 tomorrow
Debugging and compatibility checks for the 40K recomp.
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Thu May 31, 2012 7:12 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: So, Build 27 tomorrow
It'll most likely be compatible. Not really a lot have changed since B26.
Main thing to do is make them metagame compatible.
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Thu May 31, 2012 7:20 pm |
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CCS
Joined: Thu Jan 07, 2010 1:54 am Posts: 99 Location: St. Elsewhere
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Re: So, Build 27 tomorrow
Base Building and Metagamining is on the list, behind that its content development and the little changes.Also looking forward to any Dropship additions Deep down thought, seeing the Coalition, Techion, and Imperatus together is going to be a hallmark, they really make CC feel "gravid".
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Thu May 31, 2012 8:44 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: So, Build 27 tomorrow
Tomorrow there will be jizz in my pants.
B27, goddamit! Functional Metagame is what I'm looking for the most, I want to check all the new features and stuff and all that jazz.
Good gawd, tommorrow will be epic.
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Thu May 31, 2012 9:10 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: So, Build 27 tomorrow
I'm looking forward to not having to screenshare to play the metagame.
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Thu May 31, 2012 10:47 pm |
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MavericK
Joined: Mon Feb 25, 2008 12:05 pm Posts: 53 Location: Anacortes, WA
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Re: So, Build 27 tomorrow
I'm looking forward to (hopefully) the bizarre mouse issues being fixed.
Game is unplayable for me in B26.
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Thu May 31, 2012 11:04 pm |
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Sallen
Joined: Tue Feb 09, 2010 4:16 pm Posts: 86
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Re: So, Build 27 tomorrow
New collision rules and of course the metagame. I'm going to spend a relaxed weekend babysitting my cousins and it's going to be all Cortex Command baby!
Also, my roommate is out of the hospital next week and we're going to play the hell out of this new build.
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Fri Jun 01, 2012 12:23 am |
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nicolasx
Joined: Sun Mar 13, 2011 6:17 pm Posts: 646
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Re: So, Build 27 tomorrow
Blowing to bits the persistent scenes of my enemies with a zero division bomb... As a last resort of course.
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Fri Jun 01, 2012 1:30 am |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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Re: So, Build 27 tomorrow
Figures you bastards would come out with the new build while I'm on vacation and trying not to spend all my time playing video games.
Tomorrow should be fun. New content and metagame should definitely keep me occupied while I ignore the siren call of the beach.
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Fri Jun 01, 2012 3:13 am |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: So, Build 27 tomorrow
You better hurry up guys, I'm running low on F5 buttons ))) I'm waiting for no FF and updated physics. Damn it's the 1st of june for already 9.5 hours here!
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Fri Jun 01, 2012 6:27 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: So, Build 27 tomorrow
Timezone shenanigans are going to make this a little awkward, unfortunately! Data has said we'll be releasing it tomorrow night, which will be late in the day on June 1st in our timezone, but early June 2nd for those of you in Europe. I'm just throwing arbitrary numbers around, here, because there's no official release time, but I would estimate it'll be out in around 20 hours.
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Fri Jun 01, 2012 7:19 am |
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Arrunas
Joined: Thu Aug 18, 2011 9:57 am Posts: 2
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Re: So, Build 27 tomorrow
Looking forward to the build. one thing i would like to know is if there has been any focus on optimisation? a recurring problem for me through the past 3 computers i have owned (played this for a while but dont really forum too much) is that on alot of the missions, maginot defense for example, I can play for around 20/30 mins until there has been combat and gibs left around and it starts to lag. So yea, much optimisation? current specs here incase interested edit: not whining too hard, still love the game!
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Fri Jun 01, 2012 4:21 pm |
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reded88
Joined: Sat Sep 25, 2010 8:00 pm Posts: 5
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Re: So, Build 27 tomorrow
I hope the optimization is big.
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Fri Jun 01, 2012 4:57 pm |
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