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crabcakes
Joined: Wed Apr 25, 2012 10:46 pm Posts: 8
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So what exactly does Ctrl-M in CC do?
The title says it all. Sorry in advance if this is a total noob question.
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Wed Apr 25, 2012 10:49 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: So what exactly does Ctrl-M in CC do?
Ctrl+m cycles through three screen modes. The first is the typical one that displays graphics and effects normally, the second and third are designed to display the terrain and the movable objects the engine is running, without the sprites in the way. For mod developers, it can give insight on exactly what the game is doing and whether or not their mod is working as it should. For anyone else, it isn't particularly useful.
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Wed Apr 25, 2012 10:57 pm |
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crabcakes
Joined: Wed Apr 25, 2012 10:46 pm Posts: 8
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Re: So what exactly does Ctrl-M in CC do?
It's fun to use them with the Tiberium mod though. Actually a little trippy. Thanks for the clarification.
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Wed Apr 25, 2012 11:02 pm |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: So what exactly does Ctrl-M in CC do?
I...What...Um... I've been playing CC for 2 years now and I've never known about this...
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Wed Apr 25, 2012 11:34 pm |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: So what exactly does Ctrl-M in CC do?
Two years? Try 4-5 years of not knowing about it. There's always hidden/undocumented dev commands left in stuff if you look hard enough. Has anyone actually made a full list of hidden/undocumented commands? I know there's timescale/deltatime adjustment using number keys... anything else lurking out there?
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Wed Apr 25, 2012 11:49 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: So what exactly does Ctrl-M in CC do?
Everybody knows about Ctrl+P and Ctrl+R already...
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Wed Apr 25, 2012 11:52 pm |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: So what exactly does Ctrl-M in CC do?
I thought it was Ctrl+o, but i just press buttons until that works soooo....
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Wed Apr 25, 2012 11:58 pm |
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crabcakes
Joined: Wed Apr 25, 2012 10:46 pm Posts: 8
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Re: So what exactly does Ctrl-M in CC do?
Arcalane wrote: I know there's timescale/deltatime adjustment using number keys Really? How exactly...
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Thu Apr 26, 2012 2:37 am |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: So what exactly does Ctrl-M in CC do?
crabcakes wrote: Arcalane wrote: I know there's timescale/deltatime adjustment using number keys Really? How exactly... Pretty positive it's CTRL+1 or 2, depending on if you want time speed up or down. That might be from an old build though, I don't really remember.
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Thu Apr 26, 2012 2:55 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: So what exactly does Ctrl-M in CC do?
My god how did I not know this existed.
Something like the second state would be fantastic for infrared scopes, if it could be contained to one player's screen. If only
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Thu Apr 26, 2012 6:15 am |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: So what exactly does Ctrl-M in CC do?
Maybe if you ask Data nicely? It'd be an absolute pain to do with Lua, but if some of the stuff is in-engine already...
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Thu Apr 26, 2012 6:56 am |
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crabcakes
Joined: Wed Apr 25, 2012 10:46 pm Posts: 8
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Re: So what exactly does Ctrl-M in CC do?
Tomaster wrote: crabcakes wrote: Arcalane wrote: I know there's timescale/deltatime adjustment using number keys Really? How exactly... Pretty positive it's CTRL+1 or 2, depending on if you want time speed up or down. That might be from an old build though, I don't really remember. Nothing happens for me when I do that, but pressing 3 and 4 increases or decreases the RealToSimCap, which I'm assuming is what you mean.
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Thu Apr 26, 2012 7:56 pm |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: So what exactly does Ctrl-M in CC do?
crabcakes wrote: Tomaster wrote: crabcakes wrote: Arcalane wrote: I know there's timescale/deltatime adjustment using number keys Really? How exactly... Pretty positive it's CTRL+1 or 2, depending on if you want time speed up or down. That might be from an old build though, I don't really remember. Nothing happens for me when I do that, but pressing 3 and 4 increases or decreases the RealToSimCap, which I'm assuming is what you mean. Yea, sure, let's go with that. I haven't played the game in forever. I trust your judgement more than mine in this case.
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Thu Apr 26, 2012 10:16 pm |
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Superjuden
Joined: Thu Mar 25, 2010 12:39 pm Posts: 25
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Re: So what exactly does Ctrl-M in CC do?
crabcakes wrote: Tomaster wrote: crabcakes wrote: Arcalane wrote: I know there's timescale/deltatime adjustment using number keys Really? How exactly... Pretty positive it's CTRL+1 or 2, depending on if you want time speed up or down. That might be from an old build though, I don't really remember. Nothing happens for me when I do that, but pressing 3 and 4 increases or decreases the RealToSimCap, which I'm assuming is what you mean. Press ctrl+o or ctrl+p after holding down ctrl+1 or +2 a few seconds.
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Fri Apr 27, 2012 6:28 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: So what exactly does Ctrl-M in CC do?
BACK IN MY DAY THERE WAS A DEVELOPER COMMAND TO MAKE GOLD RAIN FROM THE SKY
no but seriously that existed
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Fri Apr 27, 2012 4:25 pm |
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