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Galacticruler
Joined: Sat Oct 15, 2011 4:19 pm Posts: 322
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ENB Series Bloom Lighting***SOLVED***
I have been wondering if I can use ENB series bloom lighting in Cortex Command, i currently have the files in the directory, but it seems to be dormant, it might just be unnoticeable and this post is completely redundant, but if it is not supported, who else thinks it should be added? here is my ENB Series file: Code: [PROXY] EnableProxyLibrary=0 InitProxyFunctions=0 ProxyLibrary= [GLOBAL] UseEffect=1 AlternativeDepth=1 AllowAntialias=1 BugFixMode=1 SkipShaderOptimization=1 [EFFECT] EnableBloom=1 EnableOcclusion=1 EnableReflection=1 EnableMotionBlur=1 EnableWater=1 EnableShadow=1 [INPUT] KeyUseEffect=12 KeyBloom=12 KeyOcclusion=12 KeyReflection=12 KeyCombination=16 KeyShadow=11 KeyWater=11 [REFLECTION] ReflectionPower=100 ChromePower=100 UseCurrentFrameReflection=1 ReflectionQuality=1 ReflectionSourceSpecular=100 ReflectionSourceTFactor=100 UseAdditiveReflection=0 ReflectionDepthBias=100 UseLowResReflection=0 [BLOOM] BloomPowerDay=18 BloomFadeTime=50000 BloomConstantDay=1 BloomQuality=0 BloomScreenLevelDay=1 BloomCurveDay=-10 BloomPowerNight=14 BloomConstantNight=1 BloomCurveNight=-10 BloomScreenLevelNight=1 BloomAdaptationScreenLevel=50 BloomAdaptationMultiplier=1 BloomAllowOversaturation=1 [SSAO] UseFilter=1 OcclusionQuality=1 FilterQuality=1 [COLORCORRECTION] DarkeningAmountDay=7 ScreenLevelDay=8 ScreenLevelNight=1 DarkeningAmountNight=-14 GammaCurveDay=22 GammaCurveNight=18 [PLUGIN] WeatherMod=1 [WATER] UseWaterDeep=1 WaterDeepness=20 WaterQuality=1 [SHADOW] ShadowFadeStart=60 ShadowFadeEnd=100 ShadowAmountDay=70 ShadowAmountNight=20 ShadowScreenLevelDay=7 ShadowScreenLevelNight=5 ShadowQuality=0 [ENGINE] ForceAnisotropicFiltering=0 MaxAnisotropy=8 ForceDisplayRefreshRate=0 DisplayRefreshRateHz=60
Last edited by Galacticruler on Tue Jan 10, 2012 11:59 pm, edited 1 time in total.
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Sun Jan 08, 2012 7:24 pm |
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Dr. Evil
Joined: Mon Aug 17, 2009 3:00 am Posts: 242 Location: The Great White North
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Re: ENB Series Bloom Lighting
I think you have vastly misunderstood what ENB does. For everyone else, this is what he's talking about.
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Sun Jan 08, 2012 8:20 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: ENB Series Bloom Lighting
I don't think Cortex Command uses the kind of rendering technology ENB works with (although I've never used it, so I have no idea how it works). I'm also not sure what bloom would accomplish in a 2D pixelated game, aside from making it blurry. The resolution is too low for it to have a positive effect. What are you expecting to improve with ENB?
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Sun Jan 08, 2012 8:22 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: ENB Series Bloom Lighting
Just gonna throw out that Bloom has never improved a game, in my opinion. I may be sliiiightly biased.
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Mon Jan 09, 2012 1:54 pm |
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ryry1237
Joined: Sun Dec 25, 2011 7:23 am Posts: 269
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Re: ENB Series Bloom Lighting
I always thought bloom was something 3D games used
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Tue Jan 10, 2012 4:10 am |
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maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
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Re: ENB Series Bloom Lighting
ryry1237 wrote: I always thought bloom was something 3D games used It is.
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Tue Jan 10, 2012 5:32 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: ENB Series Bloom Lighting
Duh102 wrote: Just gonna throw out that Bloom has never improved a game, in my opinion. I may be sliiiightly biased. I disagree, tasteful use of bloom can enhance the atmosphere and scope of a scene. But just using it for the heck of it ALWAYS is a terrible idea. maart3n wrote: ryry1237 wrote: I always thought bloom was something 3D games used It is. Not necessarily, if you have backdrops in 2d scenes with light coming through them you could just as easily have bloom in a 2d game.
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Tue Jan 10, 2012 10:01 pm |
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Jack Trades
Joined: Fri Sep 16, 2011 4:40 pm Posts: 234
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Re: ENB Series Bloom Lighting
Umm, trying to make ENB work with CC is like trying to make a gasoline-powered car run on water.
ENB works by forcing a game .exe that uses Direct3D .dll's use ENB's version, with bloom in it, of it instead of the vanilla one. Since CC doesn't in fact use Direct3D, you can't make ENB work with it.
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Tue Jan 10, 2012 10:12 pm |
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Galacticruler
Joined: Sat Oct 15, 2011 4:19 pm Posts: 322
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Re: ENB Series Bloom Lighting
Jack Trades wrote: Umm, trying to make ENB work with CC is like trying to make a gasoline-powered car run on water.
ENB works by forcing a game .exe that uses Direct3D .dll's use ENB's version, with bloom in it, of it instead of the vanilla one. Since CC doesn't in fact use Direct3D, you can't make ENB work with it. I think Jack just won the topic, best argument here, I will lock and rename this as solved. EDIT: can this please be locked?
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Tue Jan 10, 2012 11:58 pm |
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