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I NEEDS HELP WITH MA ACTORZ
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Author:  The Mushroom Man [ Thu Mar 08, 2007 6:20 pm ]
Post subject:  I NEEDS HELP WITH MA ACTORZ

this guys jet pack is messed up and i dont know hoew to fix it

Problem: when he faces one way the jetpack looks fine but when he turns around the flame comes out of his feet

Author:  piezo [ Thu Mar 08, 2007 7:26 pm ]
Post subject:  Re: I NEEDS HELP WITH MA ACTORZ

themushroomman wrote:
this guys jet pack is messed up and i dont know hoew to fix it

Problem: when he faces one way the jetpack looks fine but when he turns around the flame comes out of his feet


The problem is most likely in your offsets, fun as those are. Is that jetpack drawn as part of the body, or attached on? For example, the clone code uses a jetpack sprite that is 'attached' to the body; the robot code has the pack drawn in and uses a small image of a nozzle which is 'attached' to the pack/body.

Author:  The Mushroom Man [ Thu Mar 08, 2007 7:29 pm ]
Post subject: 

i think its attached on
i used the human template to make this actor

Author:  piezo [ Thu Mar 08, 2007 7:38 pm ]
Post subject: 

themushroomman wrote:
i think its attached on
i used the human template to make this actor


I forget how many offsets there are for the pack definition, but you'll want to define your spritefile / object center. Then you need to set the position of the offset of the muzzle i.e. where the particles come out of. One of these is off. Hmm there is probably a joint offset too in there, though it shouldn't matter as much since you aren't going to be rotating the thing.

There is another offset in the AHuman definiton i.e. the ParentOffset when you attach the limbs to the body. My suggestion, start at 0x, 0y for everything and try adjusting the position of the pack, then move the muzzle.

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