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Map Idea http://45.55.195.193/viewtopic.php?f=4&t=2654 |
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Author: | muffinmonkey [ Tue Feb 27, 2007 5:27 pm ] |
Post subject: | Map Idea |
Why has no one made a mine-feild map? just scatter mines with a minimu depth of 0.3 meters or summin |
Author: | Fearful_Ferret [ Tue Feb 27, 2007 6:23 pm ] |
Post subject: | |
I'm not sure if terrain debris objects can be TDExplosives; I'm guessing that everything has to be static. You could do it like with the rockets, but then you have to set each and every position, so it'll be the same every time, and that's just time-consuming. |
Author: | Alenth Eneil [ Tue Feb 27, 2007 7:04 pm ] |
Post subject: | |
0.3 metres is like 6.6 pixels. |
Author: | Striker26 [ Tue Feb 27, 2007 11:51 pm ] |
Post subject: | |
mines would hurt...a lot we will probably have to wait for the scene editor to place stuff like this |
Author: | muffinmonkey [ Wed Feb 28, 2007 8:29 am ] |
Post subject: | |
Has anyone tried or is everyone just assuming |
Author: | Master Pimp [ Wed Feb 28, 2007 11:54 am ] |
Post subject: | |
The only way it could be done is with a custom material for the mines and that would most likely end up being very unstable. |
Author: | Fearful_Ferret [ Wed Feb 28, 2007 4:53 pm ] |
Post subject: | |
It can't be a .con file because it must be an actual object in order to blow up, thus the need for saying exactly where each one is, much like with the starting actor/rocket. |
Author: | Linongion [ Wed Feb 28, 2007 5:17 pm ] |
Post subject: | |
You could allways create a material that causes an enourmous acceleration on impact. Although any 2 pixles of this stuff would ricochet and fly ever faster... |
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