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How do you stop floor/terrain rape with increased deltatime? http://45.55.195.193/viewtopic.php?f=4&t=26234 |
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Author: | Sly-UX1XN [ Sat Nov 12, 2011 1:11 pm ] |
Post subject: | How do you stop floor/terrain rape with increased deltatime? |
ive increased my deltatime quite high and I like it..I want it to stay but is their a way to get rid of terrain rape and spontaneous and silly explosions of random things? HELPPP!!!!! |
Author: | Gotcha! [ Sat Nov 12, 2011 2:30 pm ] |
Post subject: | Re: How do you stop floor/terrain rape with increased deltatime? |
I don't think you really can, unless you manually change all bullets' sharpness and actors' gibimpulselimits and so on. And that'd be a hellish task, trust me. |
Author: | Dr. Evil [ Sun Nov 13, 2011 4:55 am ] |
Post subject: | Re: How do you stop floor/terrain rape with increased deltatime? |
I've gotten pretty good results by just multiplying the hardnesses of the most common material types in the (IIRC) materials.ini. |
Author: | Sly-UX1XN [ Sun Nov 13, 2011 4:36 pm ] |
Post subject: | Re: How do you stop floor/terrain rape with increased deltatime? |
whats the hardness eg. friction,bounce ect? and multiplying? by two...threewhat? and thanks for info |
Author: | Dr. Evil [ Mon Nov 14, 2011 12:29 am ] |
Post subject: | Re: How do you stop floor/terrain rape with increased deltatime? |
Depends what your new Deltatime is Just back up the file and experiment! |
Author: | Sly-UX1XN [ Tue Nov 15, 2011 6:47 pm ] |
Post subject: | Re: How do you stop floor/terrain rape with increased deltatime? |
whats the thing calledc to make the diggers more powerfull |
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