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| Idea for the next build... http://45.55.195.193/viewtopic.php?f=4&t=2613 |
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| Author: | Tetsmega [ Mon Feb 26, 2007 12:01 am ] |
| Post subject: | Idea for the next build... |
Could you allow TDExplosives to have a choice of having a fuse or not so we could make ninja stars? Also a ability of a TDExplosive to be sharp? |
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| Author: | Striker26 [ Mon Feb 26, 2007 12:03 am ] |
| Post subject: | |
for the first thing just make the triggerdelay = -1 and the second would to just make it have a high sharpness |
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| Author: | Tetsmega [ Mon Feb 26, 2007 12:23 am ] |
| Post subject: | |
I looked at all the TDExplosive variables and it didn't have sharpness |
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| Author: | Fearful_Ferret [ Mon Feb 26, 2007 12:51 am ] |
| Post subject: | |
To make it go through land, try making the restitution a negative value. Sure it's unstable, but it's still fun. |
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