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				 DarkDXZ 
				
				
					 Joined: Wed Sep 14, 2011 2:39 pm Posts: 51
				 
				 
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				  Permament presets saving?  
					
						As we know, in the Order Catalog (or Buy Menu...), we can save presets for easier and quicker orders in future.
  It's a good feature, but one thing in it annoys me - it has to be re-done every time you start another scenario, which is kinda annoying. I didn't play campaign much yet, so I don't know if this works like so in it, but...
 
  Would it be better if you would be able to save presets permamently (until you delete them manually)? I know, there could be some conflicts with mods (somehow...), but...
 
  And why do I use "...' so much?...
  ... 
					
  
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			| Mon Oct 03, 2011 4:25 pm | 
			
				
					 
					
					 
				  
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				 Gotcha! 
				
				
					 Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
				 
				 
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				  Re: Permament presets saving?  
					
						Right now it's indeed a bit pointless to use. Let's hope that it'll be implemented in the future.
  And, gawd, why do you use '...' so much? 
					
  
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			| Mon Oct 03, 2011 6:06 pm | 
			
				
					 
					
					 
				  
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				 DarkDXZ 
				
				
					 Joined: Wed Sep 14, 2011 2:39 pm Posts: 51
				 
				 
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				  Re: Permament presets saving?  
					
						Gotcha! wrote: Right now it's indeed a bit pointless to use. Let's hope that it'll be implemented in the future.
  And, gawd, why do you use '...' so much? I'm pretty shy, maybe that's why... (damnit...) !  
					
  
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			| Mon Oct 03, 2011 6:19 pm | 
			
				
					 
					
					 
				  
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				 Kettenkrad 
				
				
					 Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
				 
				 
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				  Re: Permament presets saving?  
					
						If you're desperate, you can manually make presets under a seperate .rte.
  I don't mind the '...'... 
					
  
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			| Tue Oct 04, 2011 7:05 am | 
			
				
					 
					
					 
				  
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				 bioemerl 
				
				
					 Joined: Sat Dec 18, 2010 6:11 pm Posts: 285
				 
				 
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				  Re: Permament presets saving?  
					
						Having presets that saved through every game, and could be deleted or edited after you make them would be AWEOME I can agree with you on this one
  +1! 
					
  
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			| Wed Oct 05, 2011 1:45 am | 
			
				
					 
					
					 
				  
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				 maart3n 
				
				
					 Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
				 
				 
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				  Re: Permament presets saving?  
					
						The problem would be quite obvious though, it would also save presets from mods. Which means that if you delete mods it will start giving errors and ♥♥♥♥. 
					
  
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			| Thu Oct 06, 2011 10:19 am | 
			
				
					 
					
					 
				  
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				 Major 
				
				
					 Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
				 
				 
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				  Re: Permament presets saving?  
					
						Or, the game could just ignore unfulfilled presets, like it ingnores faulty Lua. 
					
  
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			| Thu Oct 06, 2011 11:31 am | 
			
				
					 
					
					 
				  
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				 DarkDXZ 
				
				
					 Joined: Wed Sep 14, 2011 2:39 pm Posts: 51
				 
				 
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				  Re: Permament presets saving?  
					
						maart3n wrote: The problem would be quite obvious though, it would also save presets from mods. Which means that if you delete mods it will start giving errors and ♥♥♥♥. Yea, it would. But Major kinda solved this problem, I suppose. Because it may be somewhat tedious presetting over and over between skirmishes and campaigns, wouldn't it?  
					
  
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			| Thu Oct 06, 2011 6:36 pm | 
			
				
					 
					
					 
				  
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				 albatros 
				
				
					 Joined: Mon Mar 14, 2011 2:07 pm Posts: 22
				 
				 
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				  Re: Permament presets saving?  
					
						I hope this feature will make it to the next build. 
					
  
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			| Thu Oct 06, 2011 7:25 pm | 
			
				
					 
					
					 
				  
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				 maart3n 
				
				
					 Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
				 
				 
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				  Re: Permament presets saving?  
					
						Major wrote: Or, the game could just ignore unfulfilled presets, like it ingnores faulty Lua. Doesn't faulty .lua cause quite a bit of lag? That would fix it though, thought of that just after posting.  
					
  
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			| Thu Oct 06, 2011 9:14 pm | 
			
				
					 
					
					 
				  
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				 Asklar 
				Data Realms Elite 
				
					 Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
				 
				 
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				  Re: Permament presets saving?  
					
						It causes lag depending on the error though. If it's in the create or destroy function it should be minor, if it's in the update function it's a ♥♥♥♥ lag fest.
  But if it's loaded when you start the scene, there shouldn't be lag at all, so Major has a point there. 
					
  
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			| Thu Oct 06, 2011 9:52 pm | 
			
				
					 
					
					 
				  
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				 Roast Veg 
				Data Realms Elite 
				
					 Joined: Tue May 25, 2010 8:27 pm Posts: 4522 Location: Constant motion
				 
				 
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				  Re: Permament presets saving?  
					
						There needs to be a big distinction between these and regular presets (presetname, etc.) to avoid confusion. 
					
  
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			| Fri Oct 07, 2011 1:05 pm | 
			
				
					 
					
					 
				  
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				 weegee 
				DRL Developer 
				
					 Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
				 
				 
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				  Re: Permament presets saving?  
					
						If there is a way to run some code in the background of any scripted activity I could make presets like in Unmapped Lands. But there is no way to run it AFAIK. 
					
  
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			| Sat Oct 08, 2011 8:22 pm | 
			
				
					 
					
					 
				  
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				 Data 
				DRL Developer 
				
					 Joined: Tue Jul 27, 2004 8:02 pm Posts: 428 Location: AZ
				 
				 
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				  Re: Permament presets saving?  
					
						ya the buy menu presets are intended to be saved somehow.. there's a few problems with it to resolve first though, some of which were touched on here. It'll be addressed eventually    
					
  
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			| Wed Oct 19, 2011 6:38 am | 
			
				
					 
					
					 
				    
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				 Sims_Doc 
				
				
					 Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
				 
				 
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				  Re: Permament presets saving?  
					
						Yeah! Data has touch on this Feature, We Known now that Something will happen Between the next two Builds. Thats Progress. 
					
  
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			| Thu Nov 03, 2011 2:40 pm | 
			
				
					 
					
					 
				  
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