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turning the kill meter (K/D ratio) back on in B25
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Author:  NeoSeeker [ Wed Sep 14, 2011 6:57 am ]
Post subject:  turning the kill meter (K/D ratio) back on in B25

it was a really satisfying feature and now that the AI is a little more competent i'd love to see how i fair against the computer.



why was it removed in the first place?

Author:  Wonkyth [ Wed Sep 14, 2011 9:20 am ]
Post subject:  Re: turning the kill meter (K/D ratio) back on in B25

I believe it was removed to make space on the HUD.
I'm also pretty sure there is at least one mod that mimics the behavior of the K/D counter.

Author:  salt_1219 [ Wed Sep 14, 2011 9:28 am ]
Post subject:  Re: turning the kill meter (K/D ratio) back on in B25

I loved the kill/death counter. I used to play skirmish and see how many kills i could get before i died using just one actor.

if anything i would like one with a little more info on it, it could show how many crafts were destroyed.
maybe have it give a summery at the end of the level, that would solve any hud space issues.

Author:  Wonkyth [ Wed Sep 14, 2011 9:32 am ]
Post subject:  Re: turning the kill meter (K/D ratio) back on in B25

Yeah, I used to do that too.
That is, I did until I started regularly stopping after 7+ hours without the end in sight...

Author:  NeoSeeker [ Wed Sep 14, 2011 10:02 am ]
Post subject:  Re: turning the kill meter (K/D ratio) back on in B25

it like takes half the fun out of the game for me.


i guess i'll request something in the LUA forum. i don't see why they'd remove it to make room, it only took up an itty bitty bit of space

Author:  Kettenkrad [ Wed Sep 14, 2011 11:20 am ]
Post subject:  Re: turning the kill meter (K/D ratio) back on in B25

Try this.

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