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turning the kill meter (K/D ratio) back on in B25 http://45.55.195.193/viewtopic.php?f=4&t=25510 |
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Author: | NeoSeeker [ Wed Sep 14, 2011 6:57 am ] |
Post subject: | turning the kill meter (K/D ratio) back on in B25 |
it was a really satisfying feature and now that the AI is a little more competent i'd love to see how i fair against the computer. why was it removed in the first place? |
Author: | Wonkyth [ Wed Sep 14, 2011 9:20 am ] |
Post subject: | Re: turning the kill meter (K/D ratio) back on in B25 |
I believe it was removed to make space on the HUD. I'm also pretty sure there is at least one mod that mimics the behavior of the K/D counter. |
Author: | salt_1219 [ Wed Sep 14, 2011 9:28 am ] |
Post subject: | Re: turning the kill meter (K/D ratio) back on in B25 |
I loved the kill/death counter. I used to play skirmish and see how many kills i could get before i died using just one actor. if anything i would like one with a little more info on it, it could show how many crafts were destroyed. maybe have it give a summery at the end of the level, that would solve any hud space issues. |
Author: | Wonkyth [ Wed Sep 14, 2011 9:32 am ] |
Post subject: | Re: turning the kill meter (K/D ratio) back on in B25 |
Yeah, I used to do that too. That is, I did until I started regularly stopping after 7+ hours without the end in sight... |
Author: | NeoSeeker [ Wed Sep 14, 2011 10:02 am ] |
Post subject: | Re: turning the kill meter (K/D ratio) back on in B25 |
it like takes half the fun out of the game for me. i guess i'll request something in the LUA forum. i don't see why they'd remove it to make room, it only took up an itty bitty bit of space |
Author: | Kettenkrad [ Wed Sep 14, 2011 11:20 am ] |
Post subject: | Re: turning the kill meter (K/D ratio) back on in B25 |
Try this. |
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