Re: Removing brain drop zone restriction
Quote:
And, yes, the AI should never land straight on top of the player's brain. It leads to a game over very quickly.
Hopefully this'll be addressed soon.
Good thing I made a fix to this. Look in the scene release. It is "alternative skirmish".
On topic
There are luckily fixes to this issue
You could make an activity using this script
Code:
self:SetLZArea(Activity.TEAM_1, SceneMan.Scene:GetArea("LZ Team 1"));
self:SetLZArea(Activity.TEAM_2, SceneMan.Scene:GetArea("LZ Team 2"));
self:SetBrainLZWidth(Activity.PLAYER_1, 0);
self:SetBrainLZWidth(Activity.PLAYER_2, 0);
self:SetBrainLZWidth(Activity.PLAYER_3, 0);
self:SetBrainLZWidth(Activity.PLAYER_4, 0);
This enables the old way of fixed landingzones (This I think would fix all your problems Gotcha
). However we need a method of making areas with lua if we want to have landing zones covering the whole map without editing them. Hope this helps anyone.