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Disable factions http://45.55.195.193/viewtopic.php?f=4&t=25238 |
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Author: | CaptainObvious [ Fri Aug 19, 2011 7:49 pm ] |
Post subject: | Disable factions |
Hi guys, was wondering if anyone knows how to disable certain factions from play, or will disabling any of the original 3 cause the game to not run at all? My reason for doing this was I was wanting to play with some friends but the problem is the choices are overwhelming with the shopping menu for a new player, I'd probally enable the other factions later on if they enjoy playing long enough. Thanks in advance |
Author: | Lizardheim [ Fri Aug 19, 2011 9:54 pm ] |
Post subject: | Re: Disable factions |
Nah it won't break anything, placement is done by Lua anyways, so all it'll be doing is throw an error in the console when it can't find something that should be there. |
Author: | TheLastBanana [ Fri Aug 19, 2011 11:31 pm ] |
Post subject: | Re: Disable factions |
Uh, well, it might actually bring activities to a screeching halt and/or lag the game with large amounts of error messages in the console. As well, some of the missions (Maginot, the tutorial) rely on the factions being there. It's possible to remove the factions, but it'll get a little messy, to say the least. |
Author: | Nocifer [ Sat Aug 20, 2011 12:14 am ] |
Post subject: | Re: Disable factions |
Your best bet is to trim down the selection by going into the relevant code for each item/actor you want to remove from the buy list and add "Buyable = 0" or change the variable from one to zero where applicable. That way, the items/actors are still in the game and available for use by the game, but not for use by players. Unfortunately, depending on how much you intend to pare off, this could take a couple hours, more if you have no idea what I just said. |
Author: | CaptainObvious [ Sat Aug 20, 2011 4:21 am ] |
Post subject: | Re: Disable factions |
Thanks for the idea Nocifer, going to try that, already spent an hour changing the mass of all the weapons to 1 to make the game more approachable as I tend to find giving a character a heavy weighing weapon hinders the fun. It may sound silly allowing characters powerful weapons while still being allowed to be agile but the way I see it is there's already a high enough cost to buying better guns in the first place which is a huge risk in-itself. Not to mention any character trying to move about the map with a GatlingGun is just an absolute nightmare to me. |
Author: | Nocifer [ Sat Aug 20, 2011 8:02 am ] |
Post subject: | Re: Disable factions |
Well, that's the lovely thing about Cortex Command. Each user can modify the content to suit his or her personal taste. |
Author: | Gotcha! [ Sat Aug 20, 2011 2:41 pm ] |
Post subject: | Re: Disable factions |
Should take about 10-15 minutes to change. Did it myself as well. One way is, using Notepad++: 1. Place all mods you don't want to modify out of your Cortex Command folder. 2. -> Search -> Find in Files Find what: Buyable = 1 Replace with: Buyable = 0 Filters: *.ini Directory: Your CC folder Select In all subfolders Click "Replace in files" 3. Then search a second time: -> Search -> Find in Files Find what: Description Replace with: <leave empty!> Filters: *.ini Directory: Your CC folder Select In all subfolders Click "Find All" 4. Now double click every line that has something in the Description that you want to have disabled and add Buyable = 0 below it and save the file. Hope that made sense. |
Author: | Gotcha! [ Tue Aug 23, 2011 2:39 am ] |
Post subject: | Re: Disable factions |
For interested parties, extract this into your CC folder: Attachment: It will make every vanilla object unavailable to the player. - B25 ONLY! - Do yourself a HUGE favour, backup your CC folder first in case you have regrets later on. Also, if you overwrite the files in base.rte there won't be any vanilla diggers for you to buy. Be sure the mod you're using has diggers, or just don't use the base.rte folder in the .rar. |
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