1) The "Remove Object" pie option only works on pieces of terrain from the "Bunker Module" section, as far as I know.
2) Yeah, the escape key behaves pretty weirdly, as has probably been overlooked as something to be improved, or at least passed over for now. It really could use fixing.
3) The "Path to orbit" thing seems fairly rudimentary. The issue with both is that the physics workarounds they use don't quite yet mesh with the new functionality. To overcome the door thing, I'm going to give you a quote:
findude wrote:
Yep, it's borked. While waiting for a fix, your best bet (besides imaginative air ducts) is to put this into your console when you start designing the base:
Code:
MovableMan:OpenAllDoors(true,-1)
and once you're done:
Code:
MovableMan:OpenAllDoors(false,-1)
For the teleporters, I cant think of an easy workaround, so you'll just have to use them differently for now, and probably in the future, too.