Data Realms Fan Forums
http://45.55.195.193/

Order radius?
http://45.55.195.193/viewtopic.php?f=4&t=25000
Page 1 of 1

Author:  teh pirate [ Sat Aug 06, 2011 10:05 pm ]
Post subject:  Order radius?

I've found the radius in which you can place new orders for units to be extremely restrictive in skirmish. Is there a way to increase it or get rid of it? I poked around a bit in the skirmish activities but nothing caught my eye.

Author:  Data [ Sun Aug 07, 2011 7:34 am ]
Post subject:  Re: Order radius?

yup, look for

Code:
    -- Set the brain-tracking landing zones of each player
    self:SetBrainLZWidth(Activity.PLAYER_1, 600);
    self:SetBrainLZWidth(Activity.PLAYER_2, 600);
    self:SetBrainLZWidth(Activity.PLAYER_3, 600);
    self:SetBrainLZWidth(Activity.PLAYER_4, 600);


increase that 600 number

Author:  teh pirate [ Sun Aug 07, 2011 5:44 pm ]
Post subject:  Re: Order radius?

Neat, thanks. Where are these? I can't find them.

Author:  TheLastBanana [ Sun Aug 07, 2011 6:59 pm ]
Post subject:  Re: Order radius?

I think those are for the campaign mode activities, actually. For skirmish, the landing zones are determined in the map itself. You can change the landing zones in Base.rte/Scenes/Scenes - just scroll to the bottom of any of those files and change any of the areas called "LZ Team 1", "LZ Team 2", "LZ All", et cetera.

Author:  Lizardheim [ Sun Aug 07, 2011 7:11 pm ]
Post subject:  Re: Order radius?

Nope that was the B24 way, now they follow the brain.

Author:  teh pirate [ Mon Aug 08, 2011 4:25 am ]
Post subject:  Re: Order radius?

Well, I found the necessary values (they're in the campaign gamemode file rather than in skirmish defense) and it didn't change anything when I tripled them, so I dunno what else to try.

TLB, they do seem to be defined in the map for certain maps (i.e. maginot mission) but definitely not on the repeating maps.

Author:  TheLastBanana [ Mon Aug 08, 2011 5:36 am ]
Post subject:  Re: Order radius?

Ah, okay. There may be a bug, in that case. We'll look into it (assuming it isn't the one that CaveCricket just fixed earlier today).

Page 1 of 1 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/