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Lua AI bug fix for M25 http://45.55.195.193/viewtopic.php?f=4&t=24973 |
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Author: | Abdul Alhazred [ Fri Aug 05, 2011 8:02 pm ] | ||
Post subject: | Lua AI bug fix for M25 | ||
I made some last minute changes to the B25 AI and managed to introduce a bug that spams error messages to the console if the AI is holding a grenade. If this bothers you, extract the zip below to the /Base.rte/Actors/AI/ folder in your Cortex Command directory.
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Author: | Data [ Sat Aug 06, 2011 9:23 am ] |
Post subject: | Re: Lua AI bug fix for M25 |
protip: use a diff/comparison program like 'beyond compare' |
Author: | Abdul Alhazred [ Sat Aug 06, 2011 10:42 am ] |
Post subject: | Re: Lua AI bug fix for M25 |
Nonsequitorian wrote: ARG. I'm working off of your new AI scripts, and I don't want to start from scratch again. Do I really need the whole file, or can I just replace the grenade section? |
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