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 Lua AI bug fix for M25 
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DRL Developer
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Joined: Tue Aug 11, 2009 5:09 am
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Post Lua AI bug fix for M25
I made some last minute changes to the B25 AI and managed to introduce a bug that spams error messages to the console if the AI is holding a grenade. If this bothers you, extract the zip below to the /Base.rte/Actors/AI/ folder in your Cortex Command directory.


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HumanAI_fix_for_B25.zip [13.2 KiB]
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Fri Aug 05, 2011 8:02 pm
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DRL Developer
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Joined: Tue Jul 27, 2004 8:02 pm
Posts: 428
Location: AZ
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Post Re: Lua AI bug fix for M25
protip: use a diff/comparison program like 'beyond compare'


Sat Aug 06, 2011 9:23 am
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Joined: Tue Aug 11, 2009 5:09 am
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Post Re: Lua AI bug fix for M25
Nonsequitorian wrote:
ARG. I'm working off of your new AI scripts, and I don't want to start from scratch again. Do I really need the whole file, or can I just replace the grenade section?
The important changes were made in the LookForTargets function around line 68.


Sat Aug 06, 2011 10:42 am
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