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 3D Cortex Command stuff - RIG PUBLICALLY AVAILABLE 
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Joined: Tue Dec 28, 2010 4:26 am
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Post 3D Cortex Command stuff - RIG PUBLICALLY AVAILABLE
SCROLL DOWN FOR EARLIER PROGRESS

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also
Image

http://www.box.net/shared/kbg8ouis75
It's only in blend format
Image

He has also been a bit re-proportioned
also to you guys with the 3D printers
HE IS NOT ONE COMPLETE SEGMENT HIS HANDS AND HELMET ARE NOT CONNECTED TO THE REST
THE HAND CLIP INSIDE THE ARMS AND HELMET CLIPS INTO THE HEAD


enjoy


Quote:
It's now more than soon
Image
have an image of the new rig
Image
shotgun texture is a work in progress


Quote:
latest render
Image
I'm going to start picking up Maya soon so I'll probably port it into that
but I fell like remaking it, but that's unlikely but once it's in Maya it'll be a lot easier to work with source
as well I may make custom animations for it too instead of using valves default ones.


Quote:
REGARDING SOURCE ENGINE STUFF
Because source is the only engine I know how to compile for, if anything the model would be used with that.
I have no knowledge on the subject of making a source mod however, if anyone does know about starting one let me know
I may try to compile this a counterstrike re-skin or some ♥♥♥♥ some time for practice. But for now the is NO mod.


Quote:
STATUS REPORT COMRADES
Texture is a bit messy but still seems to be working
Image

my new avatar for Polycount and here I guess
Image

also working on Gibs to coincide with CC's violent nature
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don't worry it'll get gorier, I've always wanted to make player gibs but never have before


Quote:
The model itself is now finished, the texture is coming along nicely but is still a work in progress
Image


Quote:
I was using this as a profile
proportionate to the actual concept art
Image
if anything it would be the terrible render angle

Here's a profile angle of the front
I had no side to work from so I improvised
Image


Quote:
Image
still heavily WIP but I lacked the actual character profile but it's coming along nicely

any comments + crits would be appreciated.


Last edited by Hawt Koffee on Sun Feb 20, 2011 2:28 am, edited 8 times in total.



Tue Dec 28, 2010 4:29 am
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Post Re: A little something I've been working on
Nice. Looks perfect to me. The only thing I'd change is maybe make the chest plate pop a little more.


Tue Dec 28, 2010 6:16 am
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Post Re: A little something I've been working on
Helmet looks a bit big to me but otherwise it's pretty damn near perfect.


Tue Dec 28, 2010 6:20 am
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REAL AMERICAN HERO
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Post Re: A little something I've been working on
skinny friggin' soldier

proportioned like a child; he's supposed to be ~6 feet in height


Tue Dec 28, 2010 7:09 am
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Post Re: A little something I've been working on
That's a little unfair as those are roughly the proportions of the soldier as he appears in game.


Tue Dec 28, 2010 7:48 am
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Post Re: A little something I've been working on
yeah, but the anatomical inaccuracy is just a bit creepy in a larger scale


Tue Dec 28, 2010 8:37 am
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Post Re: A little something I've been working on
6 meters as in almost 20 feet?


Tue Dec 28, 2010 9:27 am
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Post Re: A little something I've been working on
boy you sure look dumb now foil I obviously wrote feet


Tue Dec 28, 2010 9:29 am
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Post Re: A little something I've been working on
Sure grif, sure.


Tue Dec 28, 2010 9:39 am
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Post Re: A little something I've been working on
Grif wrote:
skinny friggin' soldier

proportioned like a child; he's supposed to be ~6 feet in height

I was using this as a profile
proportionate to the actual concept art
Image
if anything it would be the terrible render angle

Here's a profile angle of the front
I had no side to work from so I improvised
Image


Tue Dec 28, 2010 11:36 pm
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Post Re: A little something I've been working on - 3D CC shiz
The model itself is now finished, the texture is coming along nicely but is still a work in progress
Image


Wed Dec 29, 2010 4:55 am
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Post Re: A little something I've been working on - 3D CC shiz
OH MY HOLY CRAP FOSHIZZLE GODLINESS

That is a nice piece of work you have there. Well done.


Wed Dec 29, 2010 5:39 am
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Post Re: A little something I've been working on - 3D CC shiz
Do you intend to rig it? Or have you already? It would be an amazing ragdoll/playermodel in Gmod.


Wed Dec 29, 2010 5:42 am
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Post Re: A little something I've been working on - 3D CC shiz
Besides, the white armor plates overlap.


Wed Dec 29, 2010 5:44 am
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Post Re: A little something I've been working on - 3D CC shiz
blargiefarg wrote:
Do you intend to rig it? Or have you already? It would be an amazing ragdoll/playermodel in Gmod.


Probably going to rig it to valves default Biped
could take off as a pretty good source mod but I don't really know.


Wed Dec 29, 2010 5:47 am
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