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Requests for build 25 http://45.55.195.193/viewtopic.php?f=4&t=24143 |
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Author: | Cybernetic [ Tue Jun 07, 2011 8:51 am ] |
Post subject: | Requests for build 25 |
Suggestions for features in build 25. 1: Having module icons contain their own faction history/discription inserted at index.ini, which will be desplayed at the buy/order menue in the same way that weapons and units description gets displayed. Where it is displayed by holding the mouse over the faction icon to see what this faction your about to use is all about. Secondly and this is less important, customizable picture in the activities window and one for the scenes window, with a default picture, eg unknown landscape, when a picture is not assigned to the scene. The picture differance bettween activity and scene could be as follows, eg. The Exploration activity could have a pic of a brainbot holding a flag , whereas the currently only playable scene for it could have either the basic outline of the known or scanned terrain or a pic with a crab and a cave. Default faction icons could also be used in the activities window instead of a consept art of the activity. Just suggestions. |
Author: | Nocifer [ Tue Jun 07, 2011 5:36 pm ] |
Post subject: | Re: Request for build 25 |
I've actually thought that something along the lines of the first suggestion would be great. Unfortunately, of course, it's extraneous, and probably not something Data thought of (or, now that someone's suggested it, cares about enough). |
Author: | Cybernetic [ Tue Jun 07, 2011 7:59 pm ] |
Post subject: | Re: Request for build 25 |
i would think it to be fairly simple to code into cc and thats why i am requesting it. I believe that for modders they would want their story of their faction or even how they fit into the cc world to be important scince it gives players much more motives to play with or against the particular faction. Just a suggestion. |
Author: | Major [ Thu Jun 09, 2011 7:14 am ] |
Post subject: | Re: Request for build 25 |
Just a hint, when trying to make a serious statement, avoid LOL like the plague. |
Author: | Cybernetic [ Sat Jun 11, 2011 9:07 pm ] |
Post subject: | Re: Requests for build 25 |
Another request and i believe this to be very usefull aswel. Adding a variable called say catagories to both items and bodies. This could be used as follows: for lua coding, say you want the effect to only work on catagory = robots not meat bodies. Or natural crabs not dreadnaughts. Or even more effectivly AI can use weapons according to their catagory, eg. When attacking someone closeby wil switch weapon to catagory = closerange and not use something in the catagory = explosive, like a rocket launcher. Another great example is AI using short range weapons like a taser for a long range attack. AI can also use the catagory variable to see wether they already have a sniper or a pistol or a explosive weapon in their inventory and can therefor pick up aditional weapons without overloading themselves with unnecesary weapons. Thirdily and this is less important, weapons can then be grouped together according to their catagory in the order menue for easier picking, helps with trying out new mods. |
Author: | Geti [ Sun Jun 12, 2011 3:02 am ] |
Post subject: | Re: Requests for build 25 |
Cybernetic wrote: Another request and i believe this to be very usefull aswel. Adding a variable called say catagories to both items and bodies. We have that, it's called a group. It'd be nice if you got familiar with the engine before making "suggestions" like this. Also, UI stuff is a pain to code. The apparent complexity to the end user never lines up with the complexity of the underlying program, and it's unsafe to make assumptions like that. |
Author: | MrC121989 [ Sun Jun 12, 2011 3:24 pm ] |
Post subject: | Re: Requests for build 25 |
I want an option to remove sandbox mode in skirmish where you can select any unit or device from any faction, i want to select one faction before the match and play only with them and same goes for attackers. This will make games much more interesting considering that every faction have its own weakness and strength. You may say that you can just force your self to not select units from other faction but you can't force other player to do the same + its getting annoying to scroll through endless list of devices in the buy menu. Speaking of scrolling, i want mouse wheel to scroll the sidetab instead of each item in buy menu. |
Author: | thesoupiest [ Sun Jun 12, 2011 9:46 pm ] |
Post subject: | Re: Requests for build 25 |
FIX THE BUY MENU HOLY GOD DAMN ♥♥♥♥. Pack every item in any part of the buy menu into a drop-down menu opened by clicking on the module icon of the faction containing said items. |
Author: | Roast Veg [ Sun Jun 12, 2011 9:54 pm ] |
Post subject: | Re: Requests for build 25 |
thesoupiest wrote: Pack every item in any part of the buy menu into a drop-down menu opened by clicking on the module icon of the faction containing said items. Oh god yes this. |
Author: | bioemerl [ Mon Jun 13, 2011 6:13 am ] |
Post subject: | Re: Requests for build 25 |
hmm suggestions, well id go with faster walking speed for actors LET US CLIMB LADDERS, STAIRS, AND HILLS EFFICIENTLY! anything else i could say is either nitpicky, or would take to long to do or pinpoint (aka for non beta game) i would have said improve AI, fix jet packs, and add pie menu modding, but its going in allready..... |
Author: | maart3n [ Mon Jun 13, 2011 2:15 pm ] |
Post subject: | Re: Requests for build 25 |
Fix mouse/keyboard + gamepad controls. Probably one of the hardest things that has been requested so far. But it is such an annoying bug. Other then that thesoupiest made a brilliant suggestion. |
Author: | Cybernetic [ Mon Jun 13, 2011 9:14 pm ] |
Post subject: | Re: Requests for build 25 |
Geti wrote: Cybernetic wrote: Another request and i believe this to be very usefull aswel. Adding a variable called say catagories to both items and bodies. We have that, it's called a group. It'd be nice if you got familiar with the engine before making "suggestions" like this. Also, UI stuff is a pain to code. The apparent complexity to the end user never lines up with the complexity of the underlying program, and it's unsafe to make assumptions like that. True true and your right i did take the risk to assume that data could modify such a thing easily. Yet there stil remains hope for AI to beter understand the nature of what they hold, using group(strange that i have not come accros it) . Talking of AI, iv always wonderd why the AI are often so fond of shooting at your legs especialy at close range. Secondly i personaly find the cowardistic crushing of the felow AI team mate through a phrone to be very irritating,especialy when testing out weapons, not cool. Although i must admit i cant think of any alternative balance at the moment... |
Author: | Geti [ Tue Jun 14, 2011 1:14 am ] |
Post subject: | Re: Requests for build 25 |
The AI is going to be hooked up to Lua for B25 -> someone's bound to make an AI that takes into account their current inventory and evaluates each item for the current situation. |
Author: | bioemerl [ Tue Jun 14, 2011 8:58 pm ] |
Post subject: | Re: Requests for build 25 |
Why cant we have B25 without the new campaign and 26 with? 25 looks so awesome right now!!! |
Author: | 411570N3 [ Wed Jun 15, 2011 6:08 am ] |
Post subject: | Re: Requests for build 25 |
Doing the cleanup stuff before release takes a bit of effort and it might be especially messy without certain things being completed. It would generally end up taking a lot of effort for a possibly unprofessional result. |
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