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An idea for developement http://45.55.195.193/viewtopic.php?f=4&t=2292 |
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Author: | Kukkis [ Thu Feb 15, 2007 6:38 pm ] |
Post subject: | An idea for developement |
I don't know if this is the right place for this but... It would be awesome, if there would be a teleport!! Something like a grenade, but when you throw it, you get warped there when it lands. Something like in unreal tournament or something. I put this here because i think it has to be done by the developement of cortex command |
Author: | electric cheese [ Thu Feb 15, 2007 6:41 pm ] |
Post subject: | |
maby a grenade witch pulls in the shots? its been done with a gun. |
Author: | mooseproduce [ Thu Feb 15, 2007 7:27 pm ] |
Post subject: | |
No, a grenade that pulls in shots would be completely different. This guy is talking about a grenade that warps you instantly to wherever it "explodes". So basically, if you have a heavily armed robot you want to get inside an enemy fortress which is blocked up with concrete and crashed rockets, you can find a small chink in the defense and throw a teleport-nade through, instantly putting a heavily armed robot inside the enemy base. It would definitely be awesome... but it would need to be REALLY EXPENSIVE. You'd want to spend the money on loading up a VERY STRONG body with weapons and a 'port nade, and use it quickly and efficiently. Cool idea. |
Author: | Seraph [ Thu Feb 15, 2007 7:44 pm ] |
Post subject: | |
Surely you could just throw a ♥♥♥♥ of explosives and completely decimate that small chink in the base and storm it with a ♥♥♥♥ of fleshy clones? Unless strong, stealthy and silently works for you. |
Author: | Fearful_Ferret [ Fri Feb 16, 2007 5:34 am ] |
Post subject: | |
I doubt this will happen for awhile unless Data is willing to work pretty hard, since all the stuff about changing the very location of the actor would run into plenty of problems. A lot of getting stuck in terrain, methinks... |
Author: | Galaxy613 [ Fri Feb 16, 2007 6:06 am ] |
Post subject: | |
Fearful_Ferret wrote: I doubt this will happen for awhile unless Data is willing to work pretty hard, since all the stuff about changing the very location of the actor would run into plenty of problems. A lot of getting stuck in terrain, methinks... I would PAY to see a nade that when it lands, pulls the torso and everything around it towards where the nade landed. The torso would be locked in rotation and etc. but all the limbs wouldn't, so if you did it wrong you'll end up as a torso-boy with all your limbs ripped off! Sounds good to me. |
Author: | numgun [ Fri Feb 16, 2007 1:58 pm ] |
Post subject: | |
In madman corps many lives were sacrificed with the attempt to recreate a teleportation device. All tests ended up with horrible results. |
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