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Wishes for new Variables!!!
http://45.55.195.193/viewtopic.php?f=4&t=2279
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Author:  numgun [ Thu Feb 15, 2007 9:19 am ]
Post subject:  Wishes for new Variables!!!

Since the dev are very active on the forums and listen to us in some way, I thought of posting a topic where you can tell us what kind Code Variable would you want to find in your .ini files on the next builds!

And as usual, I go first:

-----------------------------------------
Code:
ReloadingSprite (for devices)
               FrameCount = 2


What if you have a weapon that needs to look diffirent when not active?
Or maybe you would want to have an indicator light on the sprite that goes red when you reload?
Or what if you want to make it look like its recharging energy visually?

That code will enable all this.

-----------------------------------------

Code:
MassRecoil = 1 //Is a multiplier, 0 for no recoil from mass, 1 for normal and 2 for double recoil * mass.


This is for bullets/rounds that you want to be really heavy but you want no ridiculous recoils.



Post your wishes too!

Author:  Striker26 [ Thu Feb 15, 2007 9:58 pm ]
Post subject: 

maybe a frame count for clones so when you buy a clone, they look different everytime

Author:  gtaiiilc [ Thu Feb 15, 2007 10:09 pm ]
Post subject: 

Code:
aiuseweapon=1 aiuseship=1 aiusetool=1 aiuseshild=1 aiuseexslposive=1
thats would be cool

Author:  Control [ Fri Feb 16, 2007 12:00 am ]
Post subject: 

Sticky = 1 (for rounds)

i wish it were so...

Author:  Nfsjunkie91 [ Fri Feb 16, 2007 12:21 am ]
Post subject: 

Striker26 wrote:
maybe a frame count for clones so when you buy a clone, they look different everytime


+1

Author:  p3lb0x [ Fri Feb 16, 2007 12:24 am ]
Post subject: 

hmmm... yeah.... the fact is that they are CLONES therefor they would look quite similar..... but the idea would be cool for non clones

Author:  Striker26 [ Fri Feb 16, 2007 12:35 am ]
Post subject: 

then you could make a regular human that costs more but looks different and has better aim and etc.

Author:  Alenth Eneil [ Fri Feb 16, 2007 1:40 am ]
Post subject: 

The mass recoil one doesn't fit in a physics game.

Author:  FarvanTorna [ Fri Feb 16, 2007 4:08 am ]
Post subject: 

I do want the ability to set fire and reload sprites.
Data said he was implementing something like this in my other thread I made.

Author:  Tetsmega [ Fri Feb 16, 2007 6:16 am ]
Post subject: 

A button that makes an actor crouch.
It would be useful in mods :)

Author:  Master Pimp [ Fri Feb 16, 2007 6:42 am ]
Post subject: 

The ability to script our own A.I and A.I Spawns.
Also the ability to load guys into the dropship and rocket for transport.
the ability to have a no wrap map, with the ability to script the A.I drop location.

Author:  AquaGeneral [ Fri Feb 16, 2007 9:23 am ]
Post subject: 

Code:
ai_per_minute #
Code:
ai_brain_priority #
Code:
ai_player1_priority #
Code:
ai_base_defense_priority #
Code:
ai_base_offense_priority #

Author:  pippin50 [ Fri Feb 16, 2007 9:36 am ]
Post subject: 

Code:
extended_space_enable = 1

Code:
atmosphere_enable = 1


space battles. hell yeah.

Author:  The-Masses13 [ Fri Feb 16, 2007 12:06 pm ]
Post subject: 

I second the above awesomeness.

- The-Masses

Author:  I am Drunkman [ Fri Feb 16, 2007 1:46 pm ]
Post subject: 

Code:
ai_actor=.......

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