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I killed an army..
http://45.55.195.193/viewtopic.php?f=4&t=21391
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Author:  TortureKiller [ Fri Feb 04, 2011 11:08 pm ]
Post subject:  I killed an army..

Attachment:
cc_medium_digger.png
cc_medium_digger.png [ 280.77 KiB | Viewed 1985 times ]


...and all I got are these lousy medium diggers.

T-shirt material?

On a serious note, how do I disable diggers for one man army?

Author:  Wesley [ Sat Feb 05, 2011 5:20 am ]
Post subject:  Re: I killed an army..

open "Cortex Command\Base.rte\Scenes\Scripts/One Man Army.lua"
seek
Code:
         for x = 0, math.ceil(math.random(3)) do
            local y = math.random();
            if y > 0.05 then
               actor[x] = CreateAHuman(self.AList[math.random(#self.AList)]);
               actor[x].Team = 1;
               actor[x].AIMode = Actor.AIMODE_BRAINHUNT;
               actor[x]:AddInventoryItem(CreateHDFirearm(self.WList[math.random(#self.WList)]));
               actor[x]:AddInventoryItem(CreateHDFirearm("Medium Digger"));
            else
               actor[x] = CreateACrab("Dreadnought");
               actor[x].Team = 1;
               actor[x].AIMode = Actor.AIMODE_BRAINHUNT;
            end
         end

delete the line containing
Code:
actor[x]:AddInventoryItem(CreateHDFirearm("Medium Digger"));

Author:  Azukki [ Sat Feb 05, 2011 6:49 am ]
Post subject:  Re: I killed an army..

Or, if you want to make this change reversible, comment it out by putting two dashes before it.
Code:
--       actor[x]:AddInventoryItem(CreateHDFirearm("Medium Digger"));

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