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I killed an army.. http://45.55.195.193/viewtopic.php?f=4&t=21391 |
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Author: | TortureKiller [ Fri Feb 04, 2011 11:08 pm ] |
Post subject: | I killed an army.. |
...and all I got are these lousy medium diggers. T-shirt material? On a serious note, how do I disable diggers for one man army? |
Author: | Wesley [ Sat Feb 05, 2011 5:20 am ] |
Post subject: | Re: I killed an army.. |
open "Cortex Command\Base.rte\Scenes\Scripts/One Man Army.lua" seek Code: for x = 0, math.ceil(math.random(3)) do local y = math.random(); if y > 0.05 then actor[x] = CreateAHuman(self.AList[math.random(#self.AList)]); actor[x].Team = 1; actor[x].AIMode = Actor.AIMODE_BRAINHUNT; actor[x]:AddInventoryItem(CreateHDFirearm(self.WList[math.random(#self.WList)])); actor[x]:AddInventoryItem(CreateHDFirearm("Medium Digger")); else actor[x] = CreateACrab("Dreadnought"); actor[x].Team = 1; actor[x].AIMode = Actor.AIMODE_BRAINHUNT; end end delete the line containing Code: actor[x]:AddInventoryItem(CreateHDFirearm("Medium Digger")); |
Author: | Azukki [ Sat Feb 05, 2011 6:49 am ] |
Post subject: | Re: I killed an army.. |
Or, if you want to make this change reversible, comment it out by putting two dashes before it. Code: -- actor[x]:AddInventoryItem(CreateHDFirearm("Medium Digger")); |
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