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 Cortex Command Updates 
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Joined: Mon Dec 20, 2010 4:06 am
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Location: Somewhere between Anchorage AK and Topsail Island NC
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Post Cortex Command Updates
I'm a HiB noob to Cortex Command and had a few questions. Again. (But you probably didn't see my last thread... Or you did.)

After having extensive time with this awesome game, I have a few questions/suggestions.

1) Font? All of the S's look like Z's

2) Is there one Meta-Mod that everyone is downloading? I see lots of different units and things that are not in my vanilla copy of CC, B24. Were there units removed from B23?

3) Bunkers. Is there for the game to spawn units with your bunker at the beginning of a skirmish-defense? Every time I try to spawn units inside my bunker when in build-mode, the game just tells me I win right as it starts. Also, is there a way for it to save your bunker set up every time you lose/reset with CTRL+R?

4) When do you think the fabled Build 25 will be here with at least some of the MetaGame? I hear this game is like molasses, I quote "Sweet, but takes a while to move".


Thanks.


*EDIT*

5) The AI?? The ONLY big issue I have with this game; they are terrible at driving and love to dig themselves into the ground... Never to be seen again. And kill themselves, and each other in many spectacularly silly ways. :P


Sat Jan 22, 2011 3:07 am
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Joined: Sun Jun 13, 2010 12:40 am
Posts: 327
Location: US of A
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Post Re: Cortex Command Updates
1) The game's apparantly supposed to be viewed at a 2x window or something, I don't really know.

2) No units were cut. Some good mods that most people I think might have: UniTec, Crobotech, MaximDude Corp., SAW, DSTech, mods by Akablabla (I think that's his name), stuff by numgun, stuff from cavecricket, mods by Abdul, and I'm pretty sure there's many more.

3) Hmm, did you set CPU to one of the teams? Also, to save your bunker, you're gonna have to do a coupla things. One open up the scene editor in the game editors and choose a terrain to build your bunker. Then open up the area editor. Make one area called "LZ Team 1." Draw a box where you want the landing zone to be, the height of it doesn't matter, only the width. There can be multiple boxes as well. Make another area called "LZ Team 2" and do the same. Then open up where you put your scene and open up the .ini for it. Then, change this:
Code:
LocationOnPlanet = Vector
   X = 0 <-
   Y = 0 <-

to 110 (it can be any set of numbers, just use this for now). If it doesn't appear when you open up "Skirmish Defense," change the numbers. 110 for both values is about the lower right half of the world.

4) Considering the amount of content changed in the 1.5 years between B23 and B24, possibly 2020. :grin:

5) The AI's stupid, so never leave your guards alone. Nothing can be done currently until DaTa implemts overriding C++ AI with Lua. Akablabla Abdul made a safer craft mod though.

EDIT: Fixed name mix-up.


Last edited by Jomn on Sat Jan 22, 2011 5:06 am, edited 1 time in total.



Sat Jan 22, 2011 3:52 am
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Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
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Post Re: Cortex Command Updates
Jomn wrote:
Akablabla made a safer craft mod though.
Abdul Alhazred, actually. Here's a link.


Sat Jan 22, 2011 4:56 am
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