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Does an higher diffuclty of cortex command is available ?
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Author:  Beanoriginal [ Wed Jan 19, 2011 7:35 pm ]
Post subject:  Does an higher diffuclty of cortex command is available ?

How to raise the difficulty ? to have more ennemies coming at you ?
Is there a mod ?
Where can you change the time between two ennemies drop ?...
Sorry if they allready have a topic for this but i couldn't find it ...

Author:  maart3n [ Wed Jan 19, 2011 9:45 pm ]
Post subject:  Re: Does an higher diffuclty of cortex command is available ?

Let me start off by saying that your English grammar is a complete catastrophe.

On topic: Can't you just drag the slider to the right? Or is that not enough? If not there should be a .ini file called skirmish.ini the spawn times are in milliseconds. This may be replaced by a lua file with a similar setup.

Author:  Beanoriginal [ Wed Jan 19, 2011 10:06 pm ]
Post subject:  Re: Does an higher diffuclty of cortex command is available ?

Thanks for the .ini ... I'm a sixteen french student that's explain lots of things :)
But what do you mean by " drag the slider to the right " ?? When ??

Author:  Roast Veg [ Wed Jan 19, 2011 10:46 pm ]
Post subject:  Re: Does an higher diffuclty of cortex command is available ?

When you select the activity you want, there will be a difficulty slider underneath, its default at 50 or halfway. Move it right for harder, and left for easier.

Author:  YHTFLKC [ Thu Jan 20, 2011 12:41 am ]
Post subject:  Re: Does an higher diffuclty of cortex command is available ?

Up != right, down != left.

Author:  Roast Veg [ Thu Jan 20, 2011 12:52 am ]
Post subject:  Re: Does an higher diffuclty of cortex command is available ?

STUPID MISTAKE WHAT STUPID MISTAKE I DIDN'T MAKE ONE NO SIR.

Author:  mail2345 [ Thu Jan 20, 2011 1:24 am ]
Post subject:  Re: Does an higher diffuclty of cortex command is available ?

Also try the missions in scene releases.
Most of the mission creators, have a twisted sense of difficulty from playing at Nuts! all the time.

Author:  bioemerl [ Fri Jan 21, 2011 5:45 am ]
Post subject:  Re: Does an higher diffuclty of cortex command is available ?

being a grammar freak here

please take a look at the title, it combines two phrases

1. is a higher difficulty avalible
2. does a higher difficulty exist

Yes my post is full of grammar errors but sentence structure matters more!

Author:  maart3n [ Fri Jan 21, 2011 2:07 pm ]
Post subject:  Re: Does an higher diffuclty of cortex command is available ?

bioemerl wrote:
being a grammar freak here

please take a look at the title, it combines two phrases

1. is a higher difficulty avalible
2. does a higher difficulty exist

Yes my post is full of grammar errors but sentence structure matters more!

MAKE UP YOUR DAMN MIND.

On topic, if you really wanna go insane: In the Missions.rte folder there is a file named Skirmish Activities.ini Open it. Then change
SpawnIntervalHardest = 8000
To
SpawnIntervalHardest = 2000

This will make an enemy dropship/rocket/pod come down every other second.

Author:  Natti [ Fri Jan 21, 2011 5:03 pm ]
Post subject:  Re: Does an higher diffuclty of cortex command is available ?

Doesn't do anything 'cause B24 uses .lua files.

Author:  Beanoriginal [ Fri Jan 21, 2011 8:28 pm ]
Post subject:  Re: Does an higher diffuclty of cortex command is available ?

Thanks ! I have changed it to 2000 and it just awesome !! ... I'll try to make progress in grammar but my english lessons are quite boring :)

Author:  Natti [ Fri Jan 21, 2011 10:18 pm ]
Post subject:  Re: Does an higher diffuclty of cortex command is available ?

You should have mentioned that you have B23. That's pretty crucial information, you know.

Author:  mail2345 [ Sat Jan 22, 2011 1:36 am ]
Post subject:  Re: Does an higher diffuclty of cortex command is available ?

Natti wrote:
Doesn't do anything 'cause B24 uses .lua files.

Partially.
ini based activities just require a minor tweak to work.

Author:  maart3n [ Sat Jan 22, 2011 1:47 am ]
Post subject:  Re: Does an higher diffuclty of cortex command is available ?

Natti wrote:
Doesn't do anything 'cause B24 uses .lua files.

Strange, the file is still there and all.

For B24 go into Base.rte/Scenes/Scripts and open the .lua file corresponding with the game mode you want to change. Then find the following lines:
Code:
   elseif self.Difficulty <= GameActivity.MAXDIFFICULTY then
      self:SetTeamFunds(1000, Activity.TEAM_1);
      self:SetTeamFunds(1000, Activity.TEAM_2);
      self:SetTeamFunds(1000, Activity.TEAM_3);
      self:SetTeamFunds(1000, Activity.TEAM_4);
      self.BaseSpawnTime = 3500;
      self.RandomSpawnTime = 4000;

And lower spawntimes.
Note: They are in milliseconds, don't go crazy.

EDIT: Now that I'm at it anyway, to give yourself more starting money, do the first few steps again and change the value in
Code:
      self:SetTeamFunds(****, Activity.TEAM_1);

Also, both these changes are difficulty sensitive, make sure you get it right.

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