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Terrain Reveal
http://45.55.195.193/viewtopic.php?f=4&t=21135
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Author:  TheWhiteDeath [ Sat Jan 15, 2011 10:06 pm ]
Post subject:  Terrain Reveal

I love the new terrain reveal system in b24, but it could be better. I think it would look much nicer if it were revealed in a hexagon pattern, rather than the current squares.

Author:  Contrary [ Sat Jan 15, 2011 11:17 pm ]
Post subject:  Re: Terrain Reveal

I wish it would be covered back up when you're not looking at it.

Author:  [Insert Name Here] [ Sat Jan 15, 2011 11:22 pm ]
Post subject:  Re: Terrain Reveal

I think if you're not looking at a bit of revealed terrain the units in it disappear. So in traditional style you can see the terrain but not the enemies.

Author:  bioemerl [ Sun Jan 16, 2011 6:27 am ]
Post subject:  Re: Terrain Reveal

Actually id like to see the squares much smaller in a fashion, so that they are much smaller, it looks kind of beta how it is now.. id also like to see a grey type fog of war that show terrain but comes back when a unit looks away, like in RTS games (SUPCOM).

Author:  mail2345 [ Sun Jan 16, 2011 8:50 am ]
Post subject:  Re: Terrain Reveal

The squares can be made smaller, square size is set in Lua.
In fact you can have one pixel FoW(but it looks and acts weird, as FoW detection is based off rays).

Author:  Roast Veg [ Sun Jan 16, 2011 7:23 pm ]
Post subject:  Re: Terrain Reveal

That's one of CC's major flaws, the particles crossed with the rays and such.

Author:  Pancakes [ Fri Jan 28, 2011 8:40 pm ]
Post subject:  Re: Terrain Reveal

Contrary wrote:
I wish it would be covered back up when you're not looking at it.

I definitely agree with this. Similar to the "fog" of CS2D, if any of you are familiar. I doubt that data and the crew are going to leave it like this. It's going to look much smoother and cleaner.

Image
I hope the un/reveal is similar to that.

Author:  Roast Veg [ Fri Jan 28, 2011 8:53 pm ]
Post subject:  Re: Terrain Reveal

I want fog of war that can move around or change colour. Smog-like effects win.

Author:  411570N3 [ Sat Jan 29, 2011 11:13 am ]
Post subject:  Re: Terrain Reveal

I wouldn't mind if it was larger hexagons with a border effect. It'd look better and probably be less intensive.

Author:  Sims_Doc [ Sat Jan 29, 2011 11:16 am ]
Post subject:  Re: Terrain Reveal

Personaly i wish it was more pixies on the blocks so it dosen't look so odd...

Author:  [Insert Name Here] [ Sat Jan 29, 2011 1:14 pm ]
Post subject:  Re: Terrain Reveal

Hexagons sounds good, but slightly smaller and with no effect.

Author:  Nocifer [ Sun Jan 30, 2011 1:24 am ]
Post subject:  Re: Terrain Reveal

"i wish it was more pixies on the blocks"

SIMS_DOC
Y U NO MAKE SENSE

It should be easy enough to change the color, shape, size, etc. of the FoW panels in .ini and in .bmp, and just change how they're layered in .lua.

Author:  111herbert111 [ Sun Jan 30, 2011 1:35 am ]
Post subject:  Re: Terrain Reveal

I find the current terrain reveal thing rather opressive.

Author:  Roast Veg [ Sun Jan 30, 2011 1:37 am ]
Post subject:  Re: Terrain Reveal

No. The current vector-based FoW is hardcoded, we can only change it to massive bitmaps that are resized to fit the screen.

Author:  411570N3 [ Sun Jan 30, 2011 7:31 am ]
Post subject:  Re: Terrain Reveal

What do you mean by vector-based, exactly?

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