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 Tip of the day 
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Joined: Sun Dec 19, 2010 6:17 pm
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Location: Terra, Slovakia
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Post Tip of the day
That's right, this topic is dedicated to sharing your CC knowledge with other members of DRLFF.
Please, be kind and try not to post comments on your or other tips and post only when you have tip you want to share.
Also be sure to put your tip in bold and underlined.
Violators of these rules will be stinged punished.

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Did you know that in the B24 scenario menu you can move around the menus?

Before creating a scene in the scene editor, be sure to check if the mod .rte you used for creating the scene comes with a ,,Scenes'' folder. If it's missing, create one CC doesn't create one when saving a scene, so it writes the line into the index but because the scenes folder is missing, it skips the saving phase. Outcome? Your little gem is erased and the scene gives a big and loud crash.


Last edited by Hyperion110 on Fri Jan 07, 2011 10:31 am, edited 2 times in total.



Thu Jan 06, 2011 2:18 pm
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Data Realms Elite
Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
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Post Re: Tip of the day
Hey, this is kinda good idea if the noobs see this thread.

Remember to carry a second gun if the primary gets shot out of your hand or if you ran out of bullets.
Also, grenades are very useful in certain situations. For example, if the enemy has more firepower and you don't want to get shot, just throw something explosive at him and problem solved.


Fri Jan 07, 2011 12:45 am
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Re: Tip of the day
Delivery Rockets are great as ballistic missiles!

Sometimes it's easier to destroy an enemy's weapon than the enemy itself.


Fri Jan 07, 2011 12:51 am
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Joined: Tue Dec 12, 2006 3:10 pm
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Post Re: Tip of the day
AI stands for Artificial Idiot


Fri Jan 07, 2011 1:02 am
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Joined: Mon Jan 25, 2010 11:35 pm
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Post Re: Tip of the day
If you have a gun with heavy bullets, a good thing to do is fire into a enemy units helmet and let the high velocity gibs smash into it's head!


Fri Jan 07, 2011 1:12 am
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Joined: Sat Mar 13, 2010 5:52 am
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Post Re: Tip of the day
Sometimes your body is the most effective close quarters weapon.


Fri Jan 07, 2011 1:27 am
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Joined: Mon Jun 22, 2009 3:57 pm
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Post Re: Tip of the day
Facing a Dreadnought in open combat. No.
The Dummy Grenade launcher is timed (unless there is a high impact) and rather accurate and long distance.


Fri Jan 07, 2011 1:51 am
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Joined: Thu Dec 23, 2010 3:28 am
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Post Re: Tip of the day
You can pick up enemy stuff and bodies in dropships and then sell it for cash!!! Useful if they dont have any weapons first though.

Digger is the best ever weapon for close combat. Best Ever.


Fri Jan 07, 2011 2:20 am
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Joined: Wed Nov 22, 2006 3:19 pm
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Post Re: Tip of the day
More drop-pods, less casualties.


Fri Jan 07, 2011 2:21 am
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A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
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Joined: Sun Jan 28, 2007 8:54 pm
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Location: Somewhere beyond the endless sea of hyperspace, fighting for your right to call a planet home.
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Post Re: Tip of the day
Fill a rocket with 30 stickbombs, 40 molotovs, and a metric ♥♥♥♥ of C4. This really isn't a good idea but it's ♥♥♥♥ hilarious.


Fri Jan 07, 2011 2:24 am
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Post Re: Tip of the day
Crabs make the best shock troopers. 400 crabs in a single Rocket, landed on the enemy's base. I guarantee that they will not survive the assault.


Fri Jan 07, 2011 2:41 am
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Joined: Fri May 28, 2010 2:54 am
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Post Re: Tip of the day
put two actors right next each other facing one direct and watch them play jetpack leapfrog


Fri Jan 07, 2011 3:06 am
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Joined: Thu Aug 12, 2010 11:01 am
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Post Re: Tip of the day
If you find yourself without a weapon, only take on enemies one at a time, and kick 'em inna fork to disarm them.


Fri Jan 07, 2011 5:18 am
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Joined: Wed Sep 09, 2009 3:16 am
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Post Re: Tip of the day
Wonkyth wrote:
If you find yourself without a weapon, only take on enemies one at a time, and kick 'em inna fork to disarm them.


Or find/pick up a weapon?


Fri Jan 07, 2011 5:23 am
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: Tip of the day
Only allow the AI to control disposable units.


Fri Jan 07, 2011 5:57 am
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