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Two player glitch http://45.55.195.193/viewtopic.php?f=4&t=20993 |
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Author: | bioemerl [ Sun Jan 02, 2011 5:35 am ] |
Post subject: | Two player glitch |
is it just me or when one player is using keyboard and mouse and second player is using (not sure any may work) controll scheme. when player 2 sharp aims it gets rid of player one sharp aiming? |
Author: | 411570N3 [ Sun Jan 02, 2011 5:41 am ] |
Post subject: | Re: Two player glitch |
Yes. It is a known bug. |
Author: | MIC132 [ Sun Jan 02, 2011 12:37 pm ] |
Post subject: | Re: Two player glitch |
For me it works in other way. We can both sharp aim, but when 2nd player presses any movement button I lose sharp aim. Not if he holds it though, if he just walks straight I can aim, till he relases button and preses it again. |
Author: | 411570N3 [ Sun Jan 02, 2011 1:39 pm ] |
Post subject: | Re: Two player glitch |
When a movement button is pressed, it knocks the player out sharpaim. The bug is that it knocks every player out of sharpaim. A movement key presumably makes the game ignore the sharpaim control keypress. This check works correctly, presumably. |
Author: | bioemerl [ Sun Jan 02, 2011 11:01 pm ] |
Post subject: | Re: Two player glitch |
ok, thanks id hope this is high on the TODO list, id rather have game fixes like this than any improvement to the game fix it then make it better not the other way around |
Author: | Data [ Tue Jan 04, 2011 12:08 am ] |
Post subject: | Re: Two player glitch |
gonna fix this right now |
Author: | hax [ Tue Jan 04, 2011 12:11 am ] |
Post subject: | Re: Two player glitch |
I'm loving these instant service posts! Sorry for being off topic, I just had to say it! |
Author: | IriathZhul [ Sat Jan 22, 2011 4:30 pm ] |
Post subject: | Re: Two player glitch |
Good luck, Data--that glitch is the only thing keeping me from building a shrine to CC in my dorm room. |
Author: | maart3n [ Sun Jan 23, 2011 12:10 pm ] |
Post subject: | Re: Two player glitch |
Data wrote: gonna fix this right now Thank you dan. |
Author: | BioBen [ Mon Jan 24, 2011 11:46 pm ] |
Post subject: | Re: Two player glitch |
Thank |
Author: | Data [ Wed Aug 03, 2011 2:51 pm ] |
Post subject: | Re: Two player glitch |
fixed.. Code: // Sharp aim can't happen when moving around // This also helps with keyboard vs mouse fighting when moving and aiming in opposite directions if (/*m_AnalogMove.GetMagnitude() > 0.1 || */m_ControlStates[PRESS_RIGHT] || m_ControlStates[PRESS_LEFT] || m_ControlStates[BODY_JUMPSTART] || (m_ControlStates[PIE_MENU_ACTIVE] && !m_ControlStates[SECONDARY_ACTION])) { // Also stunt the analog aim so that it isn't stuck out in the extreme // Reset the aim if we were aiming sharp and not anymore, makes wiggle easier // if (m_ControlStates[AIM_SHARP]) // m_AnalogAim.CapMagnitude(0.1); if (IsMouseControlled()) <-- FIX g_UInputMan.SetMouseValueMagnitude(0.05); m_ControlStates[AIM_SHARP] = false; } needed a check to make sure we were dealing with a mouse controlled player :p |
Author: | Roast Veg [ Wed Aug 03, 2011 3:43 pm ] |
Post subject: | Re: Two player glitch |
Look guys, CC just became open-source.^ See how much one line of code does for people, Data? Don't stop now! |
Author: | bioemerl [ Thu Aug 04, 2011 6:01 pm ] |
Post subject: | Re: Two player glitch |
This is awesome thanks for fixing, will improve multiplayer alot! |
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