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3D Cortex Command stuff - RIG PUBLICALLY AVAILABLE
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Author:  Hawt Koffee [ Tue Dec 28, 2010 4:29 am ]
Post subject:  3D Cortex Command stuff - RIG PUBLICALLY AVAILABLE

SCROLL DOWN FOR EARLIER PROGRESS

Quote:
also
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http://www.box.net/shared/kbg8ouis75
It's only in blend format
Image

He has also been a bit re-proportioned
also to you guys with the 3D printers
HE IS NOT ONE COMPLETE SEGMENT HIS HANDS AND HELMET ARE NOT CONNECTED TO THE REST
THE HAND CLIP INSIDE THE ARMS AND HELMET CLIPS INTO THE HEAD


enjoy


Quote:
It's now more than soon
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have an image of the new rig
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shotgun texture is a work in progress


Quote:
latest render
Image
I'm going to start picking up Maya soon so I'll probably port it into that
but I fell like remaking it, but that's unlikely but once it's in Maya it'll be a lot easier to work with source
as well I may make custom animations for it too instead of using valves default ones.


Quote:
REGARDING SOURCE ENGINE STUFF
Because source is the only engine I know how to compile for, if anything the model would be used with that.
I have no knowledge on the subject of making a source mod however, if anyone does know about starting one let me know
I may try to compile this a counterstrike re-skin or some ♥♥♥♥ some time for practice. But for now the is NO mod.


Quote:
STATUS REPORT COMRADES
Texture is a bit messy but still seems to be working
Image

my new avatar for Polycount and here I guess
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also working on Gibs to coincide with CC's violent nature
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don't worry it'll get gorier, I've always wanted to make player gibs but never have before


Quote:
The model itself is now finished, the texture is coming along nicely but is still a work in progress
Image


Quote:
I was using this as a profile
proportionate to the actual concept art
Image
if anything it would be the terrible render angle

Here's a profile angle of the front
I had no side to work from so I improvised
Image


Quote:
Image
still heavily WIP but I lacked the actual character profile but it's coming along nicely

any comments + crits would be appreciated.

Author:  Contrary [ Tue Dec 28, 2010 6:16 am ]
Post subject:  Re: A little something I've been working on

Nice. Looks perfect to me. The only thing I'd change is maybe make the chest plate pop a little more.

Author:  whitty [ Tue Dec 28, 2010 6:20 am ]
Post subject:  Re: A little something I've been working on

Helmet looks a bit big to me but otherwise it's pretty damn near perfect.

Author:  Grif [ Tue Dec 28, 2010 7:09 am ]
Post subject:  Re: A little something I've been working on

skinny friggin' soldier

proportioned like a child; he's supposed to be ~6 feet in height

Author:  Contrary [ Tue Dec 28, 2010 7:48 am ]
Post subject:  Re: A little something I've been working on

That's a little unfair as those are roughly the proportions of the soldier as he appears in game.

Author:  Grif [ Tue Dec 28, 2010 8:37 am ]
Post subject:  Re: A little something I've been working on

yeah, but the anatomical inaccuracy is just a bit creepy in a larger scale

Author:  FoiL [ Tue Dec 28, 2010 9:27 am ]
Post subject:  Re: A little something I've been working on

6 meters as in almost 20 feet?

Author:  Grif [ Tue Dec 28, 2010 9:29 am ]
Post subject:  Re: A little something I've been working on

boy you sure look dumb now foil I obviously wrote feet

Author:  FoiL [ Tue Dec 28, 2010 9:39 am ]
Post subject:  Re: A little something I've been working on

Sure grif, sure.

Author:  Hawt Koffee [ Tue Dec 28, 2010 11:36 pm ]
Post subject:  Re: A little something I've been working on

Grif wrote:
skinny friggin' soldier

proportioned like a child; he's supposed to be ~6 feet in height

I was using this as a profile
proportionate to the actual concept art
Image
if anything it would be the terrible render angle

Here's a profile angle of the front
I had no side to work from so I improvised
Image

Author:  Hawt Koffee [ Wed Dec 29, 2010 4:55 am ]
Post subject:  Re: A little something I've been working on - 3D CC shiz

The model itself is now finished, the texture is coming along nicely but is still a work in progress
Image

Author:  Yoman987 [ Wed Dec 29, 2010 5:39 am ]
Post subject:  Re: A little something I've been working on - 3D CC shiz

OH MY HOLY CRAP FOSHIZZLE GODLINESS

That is a nice piece of work you have there. Well done.

Author:  blargiefarg [ Wed Dec 29, 2010 5:42 am ]
Post subject:  Re: A little something I've been working on - 3D CC shiz

Do you intend to rig it? Or have you already? It would be an amazing ragdoll/playermodel in Gmod.

Author:  Foa [ Wed Dec 29, 2010 5:44 am ]
Post subject:  Re: A little something I've been working on - 3D CC shiz

Besides, the white armor plates overlap.

Author:  Hawt Koffee [ Wed Dec 29, 2010 5:47 am ]
Post subject:  Re: A little something I've been working on - 3D CC shiz

blargiefarg wrote:
Do you intend to rig it? Or have you already? It would be an amazing ragdoll/playermodel in Gmod.


Probably going to rig it to valves default Biped
could take off as a pretty good source mod but I don't really know.

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