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Who's bright idea was this? http://45.55.195.193/viewtopic.php?f=4&t=20743 |
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Author: | Roast Veg [ Sun Dec 19, 2010 8:52 pm ] |
Post subject: | Who's bright idea was this? |
Ok, so in B24 we lost the kill counters, we all noticed that. Why then, is there a script for voiding deaths in Base.rte/Scripts? I would have enjoyed this quick script shortcut in B23, but why add it now? Unless there's some secret dev-only information I'm missing out on. |
Author: | findude [ Sun Dec 19, 2010 8:57 pm ] |
Post subject: | Re: Who's bright idea was this? |
How about the thing that there are now 4 teams, and that the B24 we have now is actually something Data threw togehter after the game blew up from having said 4 teams. |
Author: | Roast Veg [ Sun Dec 19, 2010 9:00 pm ] |
Post subject: | Re: Who's bright idea was this? |
Thing is, this would have been a useful modding tool, like Null.bmp. This makes it seem like a dev put it in at some point in the proceedings. Then the kill counters went. |
Author: | findude [ Sun Dec 19, 2010 9:05 pm ] |
Post subject: | Re: Who's bright idea was this? |
You can be certain that there will always be something that could be added to the base content to help modding. Now that I think of it, I'm not quite sure where I found the ReportDeath() for my zombbots in the first place. Might've been some stock mission. |
Author: | TheLastBanana [ Sun Dec 19, 2010 9:09 pm ] |
Post subject: | Re: Who's bright idea was this? |
That script was added by me before the kill counter was removed. I just never took it back out. I'm assuming the kill counter will return, it just needs a Lua function to re-enable it or something. |
Author: | Roast Veg [ Sun Dec 19, 2010 9:20 pm ] |
Post subject: | Re: Who's bright idea was this? |
Thank you, that just answered every question I had on the matter. |
Author: | FoiL [ Sun Dec 19, 2010 9:29 pm ] |
Post subject: | Re: Who's bright idea was this? |
It shouldn't be too hard to setup a script that shows kills. |
Author: | findude [ Sun Dec 19, 2010 9:32 pm ] |
Post subject: | Re: Who's bright idea was this? |
Yes, but with what we have now, it'd be battling with all the other SetScreenText()'s Unless you went and placed particles releative to screen position. But that'd be silly too. |
Author: | RHONON [ Mon Dec 20, 2010 1:41 am ] |
Post subject: | Re: Who's bright idea was this? |
Wasn't that the case with the minimaps? They didn't lag too much for me, so a killtracker using the (relatively) same script would be moderately acceptable. But then there's the new killtracker mod out which just blows my idea waaaay into the difficult zone. |
Author: | Data [ Mon Dec 20, 2010 11:17 pm ] |
Post subject: | Re: Who's bright idea was this? |
The kill count stats were taking up valuable HUD real estate.. they will make a reappearence in a separate post-battle stats screen, along with all kinds of other fun info - D |
Author: | Roast Veg [ Mon Dec 20, 2010 11:20 pm ] |
Post subject: | Re: Who's bright idea was this? |
Thank you Data, you answered even more than I expected. |
Author: | helifreak [ Tue Dec 21, 2010 2:30 am ] |
Post subject: | Re: Who's bright idea was this? |
I'd personally like an option in the options menu to toggle it on or off, but thats just me. So I can still find out how well i went with that specific soldier. |
Author: | Wonkyth [ Thu Dec 23, 2010 5:40 am ] |
Post subject: | Re: Who's bright idea was this? |
Yeah, I'd love it to be an option rather than gone entirely. By option, I'm saying that a mod that brings it back is fine. |
Author: | JacenHanLovesLegos [ Thu Dec 23, 2010 11:31 pm ] |
Post subject: | Re: Who's bright idea was this? |
http://forums.datarealms.com/viewtopic.php?f=61&t=20741 Just saying. Also, Data is posting on the forums again! Yay. |
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