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Yet another feature is released to the world early!
http://45.55.195.193/viewtopic.php?f=4&t=2057
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Author:  Fearful_Ferret [ Sun Feb 04, 2007 9:27 pm ]
Post subject:  Yet another feature is released to the world early!

That's right, you may now witness the awesomeness of one weapon PER HAND!!!

I would say more, but there really isn't much to say, since it's rather self-explanatory.

To make this wonderful event come true, simply go to your nearest .ini file with an actor and look for the BG Arm and the FG arm. Then, change the line "HeldDevice = None" to
Code:
//HeldDevice = None
HeldDevice = HDFirearm
   CopyOf = Pistol


The BG arm weapon cannot be changed, but you can use the normal gun switching to change the weapon in the FG arm. Accuracy is lower, since neither weapon has a support hand. The BG weapon either always faces to the right so you can have one weapon facing each way, or both weapons face right. Both weapons fire when you press H. Only the front reloads on command; the other must run out of ammo and auto-reload. Sharp affects both weapons. It is entirely possible to get the "No Arm" message but still have the other hand hold the weapon and be able to fire normally. You cannot aim the held weapon normally; you must go into sharp mode and wait for it to spin itself until it's in the spot you want it to be. Read on.

A small problem arises quite often, however. The weapon spins. The spinning is slowed down significantly when in sharp, but it still spins. You cannot aim very well at all. However, when the FG arm is blown off, you hold the other weapon quite normally, but with only the support hand. Sharp doesn't zoom or make dots, but the weapon does change position.

The only weapon I've tested so far that DOESN'T spin is the pistol. I've tried a couple of modded weapons with masses of 15, 10, and 1, and they have all spun.

When you lose the FG arm but still have the BG arm, the weapon in BG arm no longer spins, and acts much as if it's in the FG arm, but without the sharp or reloading stuff.

Play around with it. And I give you another present...

Data will surely continue his tradition of releasing the next build the very day after I give you part of said build, just like he did with impact explosions. Sigh.

Let the discussery commence!

Author:  p3lb0x [ Sun Feb 04, 2007 9:30 pm ]
Post subject: 

i have got to try that out! will post results later

edit: BVAAARRHHAHAHA thats so funney!

Author:  KeroroCanti [ Sun Feb 04, 2007 9:44 pm ]
Post subject: 

Cool, wait, are those bazookas from Gundam?

Author:  Fearful_Ferret [ Sun Feb 04, 2007 9:48 pm ]
Post subject: 

Actually, they're from my Swiss Weapon Pack, and the actor is from my Boba Fett Actor mod.

Author:  KeroroCanti [ Sun Feb 04, 2007 9:49 pm ]
Post subject: 

I knew who the actor was, but they look EXACTLY like the bazookas from Mobile Suit Gundam.

Author:  Fearful_Ferret [ Sun Feb 04, 2007 9:51 pm ]
Post subject: 

Well, Dapperous made the sprites and released them for general use here, so I don't know if he did it on purpose or what.

Author:  BreenedandScrooned [ Sun Feb 04, 2007 11:03 pm ]
Post subject: 

Crazy, I may have to try this.

Author:  Omni [ Sun Feb 04, 2007 11:07 pm ]
Post subject: 

Woah, I want this in normal Cortex Command. I guess dual pistols wouldn't REALLY be possible yet (normally) since you can't have alternating muzzle positions on a gun. It would be sweet though. Good find! :grin:

(Makes me think of some of them Madness Interative mods, where you can have dual pistols held both one way or going opposite ways. Ahh... gotta love it. If only there was a good way to individually aim both.)

Author:  TheLastBanana [ Mon Feb 05, 2007 12:08 am ]
Post subject: 

Glad you released this...
I remember back when I was the only one who knew.
Good, times, GOOD times.
That thing with the BG arm is dang annoying though.

Author:  piezo [ Mon Feb 05, 2007 12:46 am ]
Post subject: 

hehe good stuff. now how to take advantage of it! I guess the spinning BG arm means you just got to aim really well :D

Author:  I am Drunkman [ Mon Feb 05, 2007 12:50 am ]
Post subject: 

Or... can you hit things with it?

Author:  KeroroCanti [ Mon Feb 05, 2007 12:53 am ]
Post subject: 

Hmmm... Dual wield chainsaws....

Author:  Striker26 [ Mon Feb 05, 2007 1:26 am ]
Post subject: 

i wanna go matrix style!
DUAL PISTOLS RULE!

Author:  FarvanTorna [ Mon Feb 05, 2007 7:41 am ]
Post subject: 

couldn't you make the arm idial speed to 0 to stop the spinning.

Author:  Empyreal [ Mon Feb 05, 2007 2:51 pm ]
Post subject: 

This is perfect for something I've been wanting to do! If Data doesn't release it in the next version, I'll use it. :grin:

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