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Good Mods? http://45.55.195.193/viewtopic.php?f=4&t=20320 |
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Author: | Joesycop [ Thu Nov 25, 2010 1:09 pm ] |
Post subject: | Good Mods? |
So what are some good mods? Rating from units to guns. Please don't list your own. I currently have: AALO Assassination Body Ladder Ballistic Weapons Cheif (My Halo Mod) Deep FD Guns Grapple Spelunker Grapple Gun HL2 Gravity Guns HugePackOfMods Infirmary LargePileOfStuff LunarTomato2 Donkey Kong Map Mario Map Tetris Map Whittys Wonderful Mods Gold 4 Kills Plasma Grenade Tek Troopers Switch Lazer Edit: Updated List |
Author: | FoiL [ Thu Nov 25, 2010 1:32 pm ] |
Post subject: | Re: Good Mods? |
Darkstorm Apollocalipse Spelunker grappling hook zombies 09 Everything by amrobotics Ballistic weapons mercenaries Blocks from above From the top of my head. |
Author: | Lizardheim [ Thu Nov 25, 2010 1:46 pm ] |
Post subject: | Re: Good Mods? |
I'm sorry but I think pete's stuff is pretty great, so I'm jus gonna list that L&P Fortifications Lizard'n'Pete's Local Gunstore L&P Industries Everything by cavecricket is worth a look, so is everything by nax and abdul. |
Author: | Sims_Doc [ Thu Nov 25, 2010 1:49 pm ] |
Post subject: | Re: Good Mods? |
Good i like this idea of people posting Mods they like. This is my list its missing a few, but there is one that i forgot to add that has auto turrets and new dropships. - Darkstorm - Zombies '09 - All Creations By MaximDude. - All Creations By LowestFormOfWit. - Most Creations By CaveCricket. - Gravity Gun - District 9 Alien Armory - Cloning Factory - Ventilation - CROBOTECH - Map Room Also Thanks for Reading. |
Author: | Joesycop [ Thu Nov 25, 2010 2:26 pm ] |
Post subject: | Re: Good Mods? |
Thanks |
Author: | Roast Veg [ Thu Nov 25, 2010 11:00 pm ] |
Post subject: | Re: Good Mods? |
My own little set that are my double helping of vanilla: -EDV -Phoenix -Manta -UAV -Map Pack 3 [specifically the Earth and Space maps] -My special combination of just about every Whitebot mod in the forum all thrown into one. -And er... I put TLB's Fiona character from Prison Escape 2 into the Ronin folder. I decided about a week ago that this would be my new permanent Choconilla CC. I even went and used SneakyMax's mod manager to throw most of them into skirmish. |
Author: | whitty [ Fri Nov 26, 2010 12:48 am ] |
Post subject: | Re: Good Mods? |
The ones in my sig. |
Author: | 411570N3 [ Fri Nov 26, 2010 4:19 am ] |
Post subject: | Re: Good Mods? |
Those contained in my list here. Though that's pretty old now. |
Author: | Ragdollmaster [ Fri Nov 26, 2010 4:35 am ] |
Post subject: | Re: Good Mods? |
Shamsey Electric Technologies (SET) - Faction Superior Assault Weapons (SAW) - Faction Coming Of God - Craft Large Pile Of Stuff + Huge Pack Of Mods - All of the terrible machinations that Shook has been able to come up with over the years. I contributed 'bout a dozen ideas, too, so if you use these mods I will feel fuzzy inside. More or less all of the stuff Allstone posted in his list there is pretty legit. Playing through all of those mods should keep you busy for a week or two |
Author: | StoneCrow [ Sun Dec 05, 2010 5:43 pm ] |
Post subject: | Re: Good Mods? |
my crowguard mod, if only for the intelligence brain which slowly gives you money! the commander who improves the games garbage collection and the thrill of stupid badly coded and sprited weapons xD |
Author: | Azukki [ Mon Dec 06, 2010 4:15 am ] |
Post subject: | Re: Good Mods? |
The only mods that I've downloaded and simply kept installed are gunship, prison escape 1, and a couple of CC48's guns/tools. Everything else gets deleted within a few months of download, depending on how good it was, how long it took to load, and how much it clutters the build menus. Like always, I suggest everyone ignore suggestions and download every mod that interests you slightly, and promptly delete it if you don't like it, or keep it until you're bored of it. Only you can tell yourself what mods appeal to you. But I can tell you that you should be ashamed in yourself if you don't like gunship. |
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