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Why are JointStrengths for weapons so low? http://45.55.195.193/viewtopic.php?f=4&t=19846 |
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Author: | Zoroaster [ Sat Oct 02, 2010 3:07 am ] |
Post subject: | Why are JointStrengths for weapons so low? |
I've noticed that pretty much everybody sets weapon JointStrengths to 75. For all who don't know, that's pretty damn low. You can literally crouch on some moderately large weapons to knock them out of your hands. I was so frustrated with certain weapons, I just went ahead and boosted them to much higher but still moderate amounts, like 300-450 for example. Why do modders- Pretty much all of them, from what I see, besides the AAL actors (Their stuff can't be salvaged anyways, save from very carefully the STD and much easily the TES, TIR, and TER)- never boost their jointstrengths for weapons...? |
Author: | Joe [ Sat Oct 02, 2010 3:21 am ] |
Post subject: | Re: Why are JointStrengths for weapons so low? |
75 newtons of force to knock a weapons out of one's hands is pretty realistic for a superhuman (clone). For bigger weapons (mechs and big actors), a higher JointStrength should be used. |
Author: | Grif [ Sat Oct 02, 2010 4:44 am ] |
Post subject: | Re: Why are JointStrengths for weapons so low? |
♥♥♥♥ realism; jointstrength definitely falls into the category of "♥♥♥♥ that needs to be changed for the sake of gameplay OP: The fact is that most people just duplicate base content without actually fiddling with the majority of the variables, and the base content (stupidly) uses 75 as a default/baseline. |
Author: | CaveCricket48 [ Sat Oct 02, 2010 5:06 am ] |
Post subject: | Re: Why are JointStrengths for weapons so low? |
Go download a few of my mods and check out the properties, OP. |
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