
 Re: How can I get the CPU to use mods?
You can do it the old fashioned way:
open up Missions.rte/Skirmish Activities.ini
you will find this:
Code:
AddActivity = GABaseDefense
   PresetName = Skirmish Defense
   SceneName = Grasslands
   TeamCount = 2
   PlayerCount = 1
   TeamOfPlayer1 = 0
   TeamOfPlayer2 = 1
   FundsOfTeam1 = 5000
   FundsOfTeam2 = 5000
   CPUTeam = 1
   Difficulty = 3
   SpawnIntervalEasiest = 20000
   SpawnIntervalHardest = 8000
   
//Ronin
   
   AddAttackerSpawn = ACDropShip
      CopyOf = Drop Ship MK1
      AddInventory = AHuman
         CopyOf = Ronin/Sandra
         AddInventory = HDFirearm
            CopyOf = Ronin/Bazooka
         AddInventory = HDFirearm
            CopyOf = Ronin/Glock
         AddInventory = HeldDevice
            CopyOf = Ronin/Riot Shield
         AddInventory = HDFirearm
            CopyOf = Ronin/Medium Digger
      AddInventory = AHuman
         CopyOf = Ronin/Gordon
         AddInventory = HDFirearm
            CopyOf = Ronin/M16
         AddInventory = HDFirearm
            CopyOf = Ronin/Luger
         AddInventory = HeldDevice
            CopyOf = Ronin/Riot Shield
         AddInventory = HDFirearm
            CopyOf = Ronin/Medium Digger
         AddInventory = TDExplosive
            CopyOf = Ronin/Pineapple Grenade
         
         
   AddAttackerSpawn = ACRocket
      CopyOf = Rocket MK1
etc....
Code:
   AddAttackerSpawn = ACDropShip
      CopyOf = Drop Ship MK1
      AddInventory = AHuman
         CopyOf = Ronin/Sandra
         AddInventory = HDFirearm
            CopyOf = Ronin/Bazooka
AddAttackerSpawn = [typpe of craft]
CopyOf = [name of craft]
AddInventory = [type in unit/item type]
CopyOf = [Name of unit/item]
AddInventory = [type of item]
CopyrOf = [name of item]