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polygon-based and fully hardware accelerated support
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Author:  Roadkill [ Tue Jul 13, 2010 9:09 pm ]
Post subject:  polygon-based and fully hardware accelerated support

Just a quick question really, please dont call me a dumb-ass.

I have used polygon editing in 3d's max so not 100% sure how it works in 2d... I am guessing you can squash something and the texture squashes with the object (basically) like with your little underground truck... as I said I am not 100% sure, what I did like was the 'hardware accelerated' part of it! as even my Dual 3.2ghz processors have a hard time on 640x480 calculating large explosions.

Would you be able to impliment this technology into Cortex command, there would still be gibs but instead they could be crushed more realistically, ships could be dented, with enough polgon points the earth could be destroyed realistically and it would still be possible to make dirt fly with particle effects?

I am just interested if this could be achieved and how hard it would be to do, I am not asking for it?

Author:  Grif [ Tue Jul 13, 2010 9:15 pm ]
Post subject:  Re: polygon-based and fully hardware accelerated support

Data's already said (somewhere, I believe it was on the devlog a while back) that hardware acceleration even just as extra physics processing isn't likely to happen.

Adding in a new game feature that's as all-encompassing as that seems unlikely at this stage of development.

Author:  TorrentHKU [ Tue Jul 13, 2010 9:44 pm ]
Post subject:  Re: polygon-based and fully hardware accelerated support

If I understand what you're saying, then Data's new engine may interest you. Thread for discussing it is here.

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