Data Realms Fan Forums http://45.55.195.193/ |
|
Weapon feature requests 4 Devs http://45.55.195.193/viewtopic.php?f=4&t=1899 |
Page 1 of 2 |
Author: | numgun [ Sun Jan 28, 2007 5:53 pm ] |
Post subject: | Weapon feature requests 4 Devs |
For more interesting weapons, weapon mods, these features: -Projectile homing ability -Projectile's own gravity field (repelling ball or a vortex grenade that sucks.(not in that way) -Projectile sticking capabilities -Weapon laser sight (a red line for better aiming.) -Harpoon type weapons (fire & pull it back) -Throwable weapon can be picked up again (knives & axes ect.) -Weapon fire delay & charge-up effects for possible energy weapons Post your ideas too! We need these badly our mighty dev master Data. |
Author: | keenan_cb [ Sun Jan 28, 2007 5:57 pm ] |
Post subject: | |
Fixed Damage like when the bullet hits something it does 5 damage guaranteed plus the damage of the speed sharpness and mass that way even super mechs could get hurt. |
Author: | MaximDude [ Sun Jan 28, 2007 5:59 pm ] |
Post subject: | |
Medpacks, Auto turrets and manual turrets (You get in and shoot) |
Author: | Inane [ Sun Jan 28, 2007 5:59 pm ] |
Post subject: | Re: Weapon feature requests 4 Devs |
numgun wrote: We need these badly our mighty dev master Data. That's a lie. |
Author: | Alenth Eneil [ Sun Jan 28, 2007 5:59 pm ] |
Post subject: | |
I think for homing he would have to make it use rudimentary AI, so that it can trace actors. Then he would need a way for it to move towards said actor. Speaking of wich, any chance the next build will orient Actors/Rockets/et cetera with the direction you are firing them in? |
Author: | Fearful_Ferret [ Sun Jan 28, 2007 5:59 pm ] |
Post subject: | |
Well, of the ideas suggested, the only reasonable ones I saw were the laser sight, possibly the throwable weapon, and the delay/charge thing. And possibly the fixed damage, though I don't have many hopes for that one. And Data's swamped already. EDIT: and the medpacks and turrets. Good lord, people are posting fast this morning. |
Author: | Alenth Eneil [ Sun Jan 28, 2007 6:02 pm ] |
Post subject: | |
I didn't get a definitive answaer, or not one that I remember, about healing in the way I envisioned it. And no set damage, that would be bad. |
Author: | keenan_cb [ Sun Jan 28, 2007 6:03 pm ] |
Post subject: | |
Good! |
Author: | Striker26 [ Sun Jan 28, 2007 6:03 pm ] |
Post subject: | |
yay this forum is active! |
Author: | MaximDude [ Sun Jan 28, 2007 6:04 pm ] |
Post subject: | |
Fearful_Ferret wrote: Good lord, people are posting fast this morning. Morning??? Its 7pm here... Its NOT morning |
Author: | Striker26 [ Sun Jan 28, 2007 6:06 pm ] |
Post subject: | |
?! where do you live? |
Author: | MaximDude [ Sun Jan 28, 2007 6:11 pm ] |
Post subject: | |
In the crappiest slace on earth... Israel |
Author: | Fearful_Ferret [ Sun Jan 28, 2007 6:12 pm ] |
Post subject: | |
Well, you're not in America. Now go get in a war or something. It's fun. ok, fine, change "this morning" to "this infinitestimal moment in time". |
Author: | MaximDude [ Sun Jan 28, 2007 6:13 pm ] |
Post subject: | |
Gimme a nuke, you americans got lots of them, ill go blast them terri bitchez |
Author: | Fearful_Ferret [ Sun Jan 28, 2007 6:24 pm ] |
Post subject: | |
But we can't kill people with nukes! It's not fun enough! On-topic, how about if you don't have any actors left and you buy a new actor in a rocket, that game actually switches control to the new rocket rather than going into the buy menu? It's rather annoying. And it forces me to hit the switch actor button. Once. |
Page 1 of 2 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |