Data Realms Fan Forums
http://45.55.195.193/

Weapon feature requests 4 Devs
http://45.55.195.193/viewtopic.php?f=4&t=1899
Page 1 of 2

Author:  numgun [ Sun Jan 28, 2007 5:53 pm ]
Post subject:  Weapon feature requests 4 Devs

For more interesting weapons, weapon mods, these features:

-Projectile homing ability
-Projectile's own gravity field (repelling ball or a vortex grenade that sucks.(not in that way)
-Projectile sticking capabilities
-Weapon laser sight (a red line for better aiming.)
-Harpoon type weapons (fire & pull it back)
-Throwable weapon can be picked up again (knives & axes ect.)
-Weapon fire delay & charge-up effects for possible energy weapons


Post your ideas too! We need these badly our mighty dev master Data. :bow:

Author:  keenan_cb [ Sun Jan 28, 2007 5:57 pm ]
Post subject: 

Fixed Damage like when the bullet hits something it does 5 damage guaranteed plus the damage of the speed sharpness and mass that way even super mechs could get hurt.

Author:  MaximDude [ Sun Jan 28, 2007 5:59 pm ]
Post subject: 

Medpacks, Auto turrets and manual turrets (You get in and shoot)

Author:  Inane [ Sun Jan 28, 2007 5:59 pm ]
Post subject:  Re: Weapon feature requests 4 Devs

numgun wrote:
We need these badly our mighty dev master Data. :bow:


That's a lie.

Author:  Alenth Eneil [ Sun Jan 28, 2007 5:59 pm ]
Post subject: 

I think for homing he would have to make it use rudimentary AI, so that it can trace actors. Then he would need a way for it to move towards said actor.


Speaking of wich, any chance the next build will orient Actors/Rockets/et cetera with the direction you are firing them in?

Author:  Fearful_Ferret [ Sun Jan 28, 2007 5:59 pm ]
Post subject: 

Well, of the ideas suggested, the only reasonable ones I saw were the laser sight, possibly the throwable weapon, and the delay/charge thing. And possibly the fixed damage, though I don't have many hopes for that one.

And Data's swamped already.

EDIT: and the medpacks and turrets.

Good lord, people are posting fast this morning.

Author:  Alenth Eneil [ Sun Jan 28, 2007 6:02 pm ]
Post subject: 

I didn't get a definitive answaer, or not one that I remember, about healing in the way I envisioned it.


And no set damage, that would be bad.

Author:  keenan_cb [ Sun Jan 28, 2007 6:03 pm ]
Post subject: 

Good!

Author:  Striker26 [ Sun Jan 28, 2007 6:03 pm ]
Post subject: 

yay this forum is active!

Author:  MaximDude [ Sun Jan 28, 2007 6:04 pm ]
Post subject: 

Fearful_Ferret wrote:
Good lord, people are posting fast this morning.


Morning??? Its 7pm here...
Its NOT morning

Author:  Striker26 [ Sun Jan 28, 2007 6:06 pm ]
Post subject: 

?! where do you live?

Author:  MaximDude [ Sun Jan 28, 2007 6:11 pm ]
Post subject: 

In the crappiest slace on earth... Israel

Author:  Fearful_Ferret [ Sun Jan 28, 2007 6:12 pm ]
Post subject: 

Well, you're not in America. Now go get in a war or something. It's fun.

ok, fine, change "this morning" to "this infinitestimal moment in time".

Author:  MaximDude [ Sun Jan 28, 2007 6:13 pm ]
Post subject: 

Gimme a nuke, you americans got lots of them, ill go blast them terri bitchez

Author:  Fearful_Ferret [ Sun Jan 28, 2007 6:24 pm ]
Post subject: 

But we can't kill people with nukes! It's not fun enough!

On-topic, how about if you don't have any actors left and you buy a new actor in a rocket, that game actually switches control to the new rocket rather than going into the buy menu? It's rather annoying. And it forces me to hit the switch actor button. Once.

Page 1 of 2 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/