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| Undocumented Key Commands http://45.55.195.193/viewtopic.php?f=4&t=18979 | Page 1 of 2 | 
| Author: | Laraso [ Sun Jun 13, 2010 2:40 am ] | 
| Post subject: | Undocumented Key Commands | 
| Hey, I was wondering if any of you could give me a list of all the undocumented key commands that are in the game. I know that Ctrl + P brings up debug information, and a friend of mine told me that pressing O makes explosions end faster. I was just wondering, cause I tried searching it myself and couldn't find anything. | |
| Author: | 411570N3 [ Sun Jun 13, 2010 2:45 am ] | 
| Post subject: | Re: Undocumented Key Commands | 
| That'd be ctrl+O, not just O. | |
| Author: | LeonXross [ Sun Jun 13, 2010 3:05 am ] | 
| Post subject: | Re: Undocumented Key Commands | 
| Hmm I never heard of such commands before. Did Data built it in the system for testing and such? | |
| Author: | whitty [ Sun Jun 13, 2010 3:07 am ] | 
| Post subject: | Re: Undocumented Key Commands | 
| It toggles the automatic slow-down that happens when too many things happen at once in order to make things looks pretty. If you turn it off, things no longer look pretty. tl;dr, keep it on. | |
| Author: | Laraso [ Sun Jun 13, 2010 3:28 am ] | 
| Post subject: | Re: Undocumented Key Commands | 
| whitty wrote: It toggles the automatic slow-down that happens when too many things happen at once in order to make things looks pretty. If you turn it off, things no longer look pretty. tl;dr, keep it on. I was actually asking for more commands not an explanation to one that I already stated I knew... My post was too long too read but your post is equally long?   | |
| Author: | whitty [ Sun Jun 13, 2010 4:10 am ] | 
| Post subject: | Re: Undocumented Key Commands | 
| I explained it for the other guy. Also: ctrl+p, ctrl+o, ctrl+m, and ~. | |
| Author: | Laraso [ Sun Jun 13, 2010 5:30 am ] | 
| Post subject: | Re: Undocumented Key Commands | 
| Oh, OK then. Sorry for the misunderstanding. | |
| Author: | BioBen [ Sun Jun 13, 2010 6:02 am ] | 
| Post subject: | Re: Undocumented Key Commands | 
| ctrl+m? | |
| Author: | Grif [ Sun Jun 13, 2010 6:25 am ] | 
| Post subject: | Re: Undocumented Key Commands | 
| Ctrl M switches render modes between regular view, terrain (material) view, and MO view. | |
| Author: | Geti [ Sun Jun 13, 2010 7:50 am ] | 
| Post subject: | Re: Undocumented Key Commands | 
| I think Ctrl+M is only hittable MOs, just for clarification. 1 and 2 change the overall speed of the game, too. | |
| Author: | TheLastBanana [ Sun Jun 13, 2010 8:19 am ] | 
| Post subject: | Re: Undocumented Key Commands | 
| Geti, you're partly right. The MO render mode with Ctrl+M shows you all MOIDs using the palette color nomber corresponding to their MOID. As there are 255 colors and 255 MOIDs (excluding 255 0 255), that works out perfectly. That's how I think it works, anyway. | |
| Author: | Geti [ Sun Jun 13, 2010 9:33 am ] | 
| Post subject: | Re: Undocumented Key Commands | 
| But hittable MOs are the only ones that have a MOID anyway, so isn't that a different way of saying the same thing? Not being pedantic, just checking. | |
| Author: | matty406 [ Sun Jun 13, 2010 12:03 pm ] | 
| Post subject: | Re: Undocumented Key Commands | 
| I used to think Ctrl+M was some sort of unfinished heat vision when i first started playing CC.   | |
| Author: | CaveCricket48 [ Sun Jun 13, 2010 4:36 pm ] | 
| Post subject: | Re: Undocumented Key Commands | 
| The ( / ) button also does the same thing as tilda ( ~ ). | |
| Author: | Laraso [ Sun Jun 13, 2010 10:00 pm ] | 
| Post subject: | Re: Undocumented Key Commands | 
| Thanks for the information, however I already knew about the console. | |
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