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random gibbing? http://45.55.195.193/viewtopic.php?f=4&t=18778 |
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Author: | Urch [ Wed May 19, 2010 4:48 am ] |
Post subject: | random gibbing? |
while playing skirmish, my actors sometimes gib for apparently no reason at all, can someone please tell me why this could be happening? it often happens in the same spot two or three times before it stops. (i know for a fact it is not the moid limit being reached, since most times this happens i check to see the moid count and it's at about 80 or so. one actor does not consist of 170 something moids.) |
Author: | Natti [ Wed May 19, 2010 4:53 am ] |
Post subject: | Re: random gibbing? |
Have you been messing with teh sacred deltatime? |
Author: | Urch [ Wed May 19, 2010 4:54 am ] |
Post subject: | Re: random gibbing? |
no, never have. |
Author: | Natti [ Wed May 19, 2010 4:57 am ] |
Post subject: | Re: random gibbing? |
It could be the fu-fact that even a shrapnel of sand created by an explosion can gib your actor. Are you sure there's nothing coming from anywhere that could be killing them? |
Author: | whitty [ Wed May 19, 2010 5:09 am ] |
Post subject: | Re: random gibbing? |
Unsettled terrain doesn't hit anything. |
Author: | Urch [ Wed May 19, 2010 5:13 am ] |
Post subject: | Re: random gibbing? |
usually when this happens i'm playing in skirmish mode with enemies disabled, the only explosion would be one i created. does gib impulse limit stack over time or something? that's the only explination i've thought of so far. |
Author: | whitty [ Wed May 19, 2010 5:26 am ] |
Post subject: | Re: random gibbing? |
Is it near the map seam? |
Author: | 411570N3 [ Wed May 19, 2010 8:24 am ] |
Post subject: | Re: random gibbing? |
Do you have a large number of actors on-screen? Do you notice a trend in terms of what mods are active when this occurs? |
Author: | Natti [ Wed May 19, 2010 12:18 pm ] |
Post subject: | Re: random gibbing? |
411570N3 wrote: Do you have a large number of actors on-screen? Urch wrote: (i know for a fact it is not the moid limit being reached, since most times this happens i check to see the moid count and it's at about 80 or so. one actor does not consist of 170 something moids.) |
Author: | 411570N3 [ Wed May 19, 2010 12:25 pm ] |
Post subject: | Re: random gibbing? |
Apologies. Perhaps it's something with to do with CC just not liking your computer? |
Author: | Geti [ Wed May 19, 2010 1:31 pm ] |
Post subject: | Re: random gibbing? |
Be nice to have an answer to whitty's map seam question, sometimes things get ♥♥♥♥ up around there. |
Author: | iKP [ Wed May 19, 2010 3:02 pm ] |
Post subject: | Re: random gibbing? |
It's the seam, i'm sure. This happens to me a lot (it's annoying) |
Author: | Shook [ Wed May 19, 2010 4:04 pm ] |
Post subject: | Re: random gibbing? |
Urch wrote: does gib impulse limit stack over time or something? that's the only explination i've thought of so far. Yes, yes it does. That's why loads of light particles can pop your head even though none of them causes a wound. It's unlikely to be this though, as you'd usually notice particles hitting your actor unless they're invisible. Otherwise it could be the level seam, as other people noted. It doesn't give me problems like this, but it has caused many oddities through the course of time. |
Author: | Urch [ Wed May 19, 2010 4:23 pm ] |
Post subject: | Re: random gibbing? |
Oh, yeah it must be the level seam then... is there any way to prevent that? |
Author: | iKP [ Wed May 19, 2010 6:05 pm ] |
Post subject: | Re: random gibbing? |
Don't think so, it's just a problem with the current build. Will B24 fix it? It's gonna be a LOOOONG wait anyways. |
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