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Bullet Time suggestion http://45.55.195.193/viewtopic.php?f=4&t=18381 |
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Author: | Warguy [ Wed Apr 07, 2010 3:33 am ] |
Post subject: | Bullet Time suggestion |
Welp, this game is awesome and all, but something is missing. Bullet-time. Yes, the very appreciated Bullet-time. I think someone should make it. |
Author: | Contrary [ Wed Apr 07, 2010 3:38 am ] |
Post subject: | Re: Bullet Time suggestion |
Take a dropship, put 50 crabs in it. Crash it into the ground. There you go. |
Author: | Warguy [ Wed Apr 07, 2010 4:19 am ] |
Post subject: | Re: Bullet Time suggestion |
Contrary wrote: Take a dropship, put 50 crabs in it. Crash it into the ground. There you go. That's lag. Not Bullet-time. |
Author: | Dauss [ Wed Apr 07, 2010 4:20 am ] |
Post subject: | Re: Bullet Time suggestion |
Lag = Bullettime in CC. |
Author: | Warguy [ Wed Apr 07, 2010 4:24 am ] |
Post subject: | Re: Bullet Time suggestion |
Dauss wrote: Lag = Bullettime in CC. Yes, but it can also be shitty. |
Author: | Grif [ Wed Apr 07, 2010 4:43 am ] |
Post subject: | Re: Bullet Time suggestion |
The slowdown system before we had this timescale business made for some awesome matrix stuff. Basically, input didn't lag across frames, but physics updates did, so you could move around at semi-normal (actually hyper-fast) speeds while the game just barely chugged along in the background. Meaning that you could also burstspam rockets to relativistic velocities. Wait a second. Why the hell was this changed, again? |
Author: | MaximDude [ Wed Apr 07, 2010 5:07 am ] |
Post subject: | Re: Bullet Time suggestion |
Grif wrote: Why the hell was this changed, again? I ask myself the same thing. *Shed tear* |
Author: | zalo [ Wed Apr 07, 2010 5:14 am ] |
Post subject: | Re: Bullet Time suggestion |
tl;dr Link to Bullet-time mod: http://www.datarealms.com/downloads/ccsetup13.exe |
Author: | 411570N3 [ Wed Apr 07, 2010 5:46 am ] |
Post subject: | Re: Bullet Time suggestion |
Can't you just change DeltaTime on a button press like you did with the time pods? |
Author: | Lizardheim [ Wed Apr 07, 2010 6:47 am ] |
Post subject: | Re: Bullet Time suggestion |
There was this mod that had actors that changed timespeed, but they didn't get affected of it. |
Author: | Grif [ Wed Apr 07, 2010 7:04 am ] |
Post subject: | Re: Bullet Time suggestion |
That's quite impossible. You can increase the speed of the relative movement, but your control input will still be strictly tied to sim updates. |
Author: | Warguy [ Wed Apr 07, 2010 3:36 pm ] |
Post subject: | Re: Bullet Time suggestion |
411570N3 wrote: Can't you just change DeltaTime on a button press like you did with the time pods? Yes, but i'd like it to not ALWAYS be slow. EDIT: YOU NINJA EDITED! |
Author: | Lizardheim [ Wed Apr 07, 2010 3:59 pm ] |
Post subject: | Re: Bullet Time suggestion |
Did you even read his post? |
Author: | 411570N3 [ Thu Apr 08, 2010 11:58 am ] |
Post subject: | Re: Bullet Time suggestion |
My post hasn't been edited at all. Unless you mean ninja edited as in took a little stroll down to the forum's server armed with a short blade and the willingness to use it so as to coerce appropriate individuals to manually change it, then the evidence is strongly against such a thing having happened. |
Author: | Ragdollmaster [ Thu Apr 08, 2010 5:28 pm ] |
Post subject: | Re: Bullet Time suggestion |
I remember that the music used to slow down when the game lagged, fun times. It would sound all ominous when you detonated some kind of huge particle-spewing bomb :> |
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